ホードサバイバーズ

ホードサバイバーズ

ホードサバイバーズ - 協力プレイのモンスター大群サバイバル、無料オンライン

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ホードサバイバーズ - 協力プレイのモンスター大群サバイバル、無料オンライン

import {useState} from 'react'; export function MonsterChip({name, hp, dmg, dot, isNew, pack}) { return ( <div className={ 'flex items-center gap-2 rounded-xl p-2 pr-3 ' + (isNew ? 'bg-amber-500/40 pb-3 shadow-[0_3px_0_#b45309]' : 'bg-[#130b1f] shadow-[0_3px_10px_rgba(0,0,0,.4)]') } > <span className={'h-3.5 w-3.5 shrink-0 rounded-full ' + dot} /> {name} {hp} HP · {dmg} dmg{pack ? ' · packs of ' + pack : ''} {isNew && ( New )}

); }

export function WaveExplorer() { const MONSTERS = [ {name: 'Goblin', hp: 10, dmg: 3, enters: 0, dot: 'bg-emerald-400'}, {name: 'Slime', hp: 6, dmg: 2, enters: 1, pack: 8, dot: 'bg-teal-400'}, {name: 'Kobold', hp: 8, dmg: 2, enters: 2, dot: 'bg-lime-300'}, {name: 'Sporeling', hp: 12, dmg: 4, enters: 3, dot: 'bg-rose-400'}, {name: 'Wolf', hp: 14, dmg: 5, enters: 4, pack: 6, dot: 'bg-slate-300'}, {name: 'Wisp', hp: 5, dmg: 3, enters: 5, dot: 'bg-sky-200'}, {name: 'Undead', hp: 25, dmg: 8, enters: 6, dot: 'bg-teal-300'}, {name: 'Raptor', hp: 18, dmg: 8, enters: 7, pack: 4, dot: 'bg-lime-500'}, {name: 'Orc', hp: 40, dmg: 12, enters: 8, dot: 'bg-green-600'}, {name: 'Gargoyle', hp: 60, dmg: 14, enters: 10, dot: 'bg-zinc-400'}, {name: 'Bear', hp: 90, dmg: 20, enters: 12, dot: 'bg-amber-600'}, {name: 'Scarab', hp: 130, dmg: 16, enters: 13, dot: 'bg-cyan-500'}, {name: 'Mimic', hp: 150, dmg: 22, enters: 15, dot: 'bg-yellow-500'}, {name: 'Troll', hp: 220, dmg: 30, enters: 16, dot: 'bg-purple-400'}, {name: 'Living Armor', hp: 300, dmg: 26, enters: 18, dot: 'bg-slate-400'}, {name: 'Treant', hp: 400, dmg: 25, enters: 20, dot: 'bg-emerald-700'}, {name: 'Cyclops', hp: 550, dmg: 35, enters: 22, dot: 'bg-orange-300'}, {name: 'Drake', hp: 450, dmg: 32, enters: 26, dot: 'bg-red-500'}, ]; const MINUTES = [ {m: 0, hpMult: '1.00'}, {m: 1, hpMult: '1.06'}, {m: 3, hpMult: '1.19'}, {m: 5, hpMult: '1.33'}, {m: 7, hpMult: '1.48'}, {m: 10, hpMult: '1.72', boss: 'Orc Warlord', bossHp: 1500}, {m: 13, hpMult: '1.98'}, {m: 15, hpMult: '2.17'}, {m: 18, hpMult: '2.47'}, {m: 20, hpMult: '2.68', boss: 'Elder Lich', bossHp: 2600}, {m: 22, hpMult: '2.90'}, {m: 26, hpMult: '3.37'}, {m: 30, hpMult: '3.88', boss: 'Ancient Dragon', bossHp: 4200}, ]; const [minuteIndex, setMinuteIndex] = useState(0); const minute = MINUTES[minuteIndex]; const onField = MONSTERS.filter(monster => monster.enters <= minute.m); const newestEnters = Math.max(...onField.map(monster => monster.enters)); return (

Try It: Watch the Horde Grow

Pick a minute to see what the horde looks like by then. These are the real numbers the game uses.

{MINUTES.map((entry, i) => ( <button key={entry.m} type="button" onClick={() => setMinuteIndex(i)} className={ 'cursor-pointer rounded-md px-2.5 py-1 text-[11px] font-black tabular-nums text-[#130b1f] transition-transform duration-100 hover:scale-105 ' + (entry.boss ? 'bg-rose-400 shadow-[0_2px_0_#be185d]' : 'bg-purple-300 shadow-[0_2px_0_#7e22ce]') + (minuteIndex === i ? '' : ' opacity-40') } > {entry.m}:00 ))}
{onField.map(monster => ( <MonsterChip key={monster.name} name={monster.name} hp={monster.hp} dmg={monster.dmg} pack={monster.pack} dot={monster.dot} isNew={monster.enters === newestEnters && minute.m - monster.enters < 2} /> ))}
{minute.boss && (

Boss: the {minute.boss} arrives with {minute.bossHp.toLocaleString()} base HP. Bring it down and everyone gets Embers.

)}

{minute.m >= 5 ? 'Glowing elites now roam the horde with 8 times normal health. ' : ''} Every monster on the field has {minute.hpMult}× its base HP at this minute, and the three bosses keep cycling every ten minutes, speeding up to every five from minute 40, for as long as you last.

); }

A Free Co-op Survivors Game in Your Browser

Horde Survivors is a free co-op survivors game you play online in your browser: one endless run shared by everyone in the room, waves of fantasy monsters that keep scaling until the whole party falls, and weapons that attack on their own so your full attention goes to not getting surrounded. A run starts the moment you do, alone or with up to 100 players on the same map, and there is nothing to install and no signup needed to jump in.

What makes it different from the rest of the genre is that the run itself is shared. Your teammates are not ghosts on a scoreboard. They fight beside you, their XP gems count for you when you stand near them, and when you go down they are the reason you get back up.

Multiplayer Horde Survival with Friends

Make a room and send the invite link. Friends join from any modern browser, phone or desktop, and they can join a run that is already going: a late joiner spawns next to a living teammate at a level scaled to the party, ready to fight within seconds. Runs are tuned to feel best at around ten players, and the room ceiling is 100.

Every hero on the field is a real person. There are no bots in Horde Survivors, so a solo run really is you against the horde, and it pays out slightly less than fighting alongside other people. Going down is not the end either: a downed hero crawls for up to 60 seconds, and any teammate who stands beside you for 3 seconds picks you back up at half health. If nobody reaches you, you spectate or rejoin the same run as any hero you own, starting at a catch-up level with that hero's starting weapon. The run ends the moment nobody is left standing, so in a solo run your first fall is the end.

Three Maps, Three Difficulties

The host picks the room's difficulty before the run. Normal is the baseline. Hard multiplies monster health and damage by 1.4 and Ember earnings by 1.25. Nightmare doubles monster health and damage and multiplies Embers by 1.5. The host also sets how many players the room admits, up to the ceiling of 100.

Maps are a second difficulty dial on top of that. The Forest is the baseline, a wide field with nowhere to hide and no walls to pin the horde against, where wolves and treants roam thickest. The Crypt runs monsters at 1.25× strength and Embers at 1.15×, and its spawns lean hard into the restless dead: undead, wisps, gargoyles, living armor, and prowling mimics. The Volcano is the hardest stage at 1.5× monsters and 1.3× Embers, ruled by drakes and cyclopes. Both dials stack, so a Nightmare Volcano run triples monster strength.

The harder stages are earned, not given. Surviving 15 minutes unlocks the Crypt, standing at an Elder Lich kill unlocks the Volcano, and surviving 30 minutes unlocks Nightmare. The room host's unlocks decide what the room can play, so one veteran friend opens the hard stages for everyone.

How to Play Horde Survivors

You only control movement: WASD or arrow keys on desktop, a joystick on touch screens. Everything else is automatic. Your weapons fire on their own cooldowns, dead monsters drop XP gems, and each level up pauses to offer you a pick of one card from three. A card is either a new weapon, a new passive, or a rank up for something you already carry.

Your build has four weapon slots and four passive slots, and every weapon and passive ranks from 1 to 5. Every player starts with seven weapons to find: Sword Sweep, Arrow Volley, Magic Bolt, Hammer Slam, Frost Nova, Holy Aura, and the Wolf Companion, a spirit wolf that hunts the biggest thing on the field. Rank 5 is where each weapon gets its signature trick. The sword starts swinging behind you as well, the hammer stuns everything it knocks back, the aura begins healing you, and the wolf becomes two wolves. The five starting passives (Swift Boots, Whetstone, Heart Amulet, Lodestone, Hourglass) push speed, damage, health, pickup range, and attack rate.

Achievements grow that pool. Four more weapons are earned by playing: the Boomerang Axe (fell 25 big monsters in a run), the chaining Storm Coil (1,500 kills in a run), the Spirit Bees (squash 300 slimes or sporelings), and the horde-shoving Warhorn (bring down all three bosses in one run). Four more passives are earned the same way, for tanking damage, hoarding Embers, being revived, and hunting elites. Once unlocked, they join your level-up choices in every future run.

Past evolutions sit the unions: take two matching weapons to max rank and a level-up can offer their merge. Sword Sweep and Hammer Slam become the Sunderguard, Arrow Volley and Magic Bolt become the Spellstorm, Frost Nova and Holy Aura become the Aurora. A union is stronger than either parent and frees up a weapon slot, which is the real prize: a fifth weapon in a four-slot build.

The battlefield itself pays out too. Barrels, burial vases, and glowing geodes (one kind per map) stand in your path; smash them for XP gems, Embers, and sometimes a floor drop: a roast feast that heals a third of your health, a magnet that vacuums every XP gem on the field for the whole party, or a treasure chest left behind by slain elites that banks you a free level-up choice.

Rank 5 is not the ceiling. Every weapon has an evolution, unlocked by pairing it with the right passive, the way item combos work in Vampire Survivors. Max out a weapon while carrying its partner passive and your next level ups can offer the evolved form: Sword Sweep with a Whetstone becomes Bladestorm, a full circle of steel, Arrow Volley with a Lodestone becomes Arrowstorm's ten-arrow spread, Hammer Slam with a Heart Amulet becomes the stunning Earthshatter, Frost Nova with Swift Boots becomes Absolute Zero, Magic Bolt with an Hourglass becomes Arcane Tempest, Holy Aura with a Heart Amulet becomes the healing Sanctuary, and the Wolf Companion with Swift Boots becomes a four-wolf Wolf Pack.

The horde has a schedule. New monster types join the hunt at fixed minutes, from slime floods and mushroom sporelings up through treasure-chest mimics, haunted armor, cyclopes, and drakes. Glowing elites start appearing from minute 5, and a boss walks in every ten minutes, cycling through the Orc Warlord, the Elder Lich, and the Ancient Dragon. From minute 40 the bosses come every five minutes instead, each stronger than the last, so a deep run ends in a battle you will remember rather than a slow grind down:

Embers and Permanent Upgrades

Embers are the run currency that outlives the run. Elite kills pay a handful to everyone fighting nearby, boss kills pay more, every active minute adds a trickle that grows the longer you last, and some level-up cards offer a Supply Cache of Embers instead of an upgrade.

Between runs, the Upgrades tab turns Embers into permanent power across eight tracks: Vitality (max health), Might (damage), Iron Skin (armor), Swiftness (speed), Magnet (pickup range), Wisdom (faster XP), Rally (faster revives and a slower bleed-out), and Alacrity (faster weapons). Each track has five ranks with prices that roughly double every step, and maxing the entire board costs about 30,340 Embers, a long-haul project that makes every run feel like progress.

Horde Survivors Strategy

Move in wide circles, not straight lines. The horde always walks at you, so circling herds it into one trailing clump your arc weapons can chew through, while running straight just finds you fresh monsters on all sides. Your hero faces the way you last moved, and the Sword Sweep only cuts in front of you until rank 5, so keep the clump ahead of you, not behind.

Rank your starting weapon before collecting new ones. Through your first five levels the game deliberately offers your starting weapon's rank ups more often, and a rank 3 weapon clears the early minutes faster than three rank 1 weapons that all fire slowly.

Cover both distances. A close-in weapon (Sword Sweep, Hammer Slam, Holy Aura) handles what reaches you, and a reaching weapon (Arrow Volley, Magic Bolt, Wolf Companion) thins what is still coming. Frost Nova is the glue: its ring slows everything it touches by up to half, which turns a wolf pack sprinting at you into a wall you can walk away from.

Stay near your team. Gems picked up close to you feed your XP too, revive range only matters if someone is in it, and the game spawns fewer monsters per player when players cluster, so a tight group faces a thinner horde per head than five soloists spread across the map. Before you try Nightmare, put Embers into Rally and Vitality: revives are the whole difficulty.

Leaderboards, Achievements, and Heroes

Every run posts two scores to the Horde Survivors leaderboards, Longest Run and Monsters Slain, ranked on every timeframe from a single day up to all time. The 28 Horde Survivors achievements mark the moments worth bragging about, like Warlord's Bane, Lich Slayer, and Dragon's Bane for standing at each boss kill, Full Cycle for all three in one run, Double Evolution for evolving two weapons in a run, Packed House for surviving 20 minutes with ten players alive, Weapons Only for lasting 30 minutes with no passives at all, and Full Arsenal, the top trophy, for taking a full build of four weapons and four passives all to max rank in a single run. Nearly half of them unlock something you then play with: a map, a difficulty, a weapon, or a passive.

Leveling up the game unlocks the roster of seven Horde Survivors heroes. Everyone starts as the Human Knight, a steady sword-carrier. The Elf Ranger (level 5) is faster and starts with Arrow Volley, the Dwarf Warrior (level 15) trades speed for armor and a hammer, and the Gnome Wizard (level 30) is fragile but casts quicker and levels faster than anyone else. The late roster is where the stranger heroes live: the Dwarf Runepriest (level 50) walks into battle inside a burning Holy Aura, the Dryad Beastcaller (level 60) starts every run with her spirit wolf already hunting, and the Frostheart Yeti (level 70) is a huge, cheerful wall of muscle who opens with Frost Nova.

Horde Survivors vs Vampire Survivors

Vampire Survivors invented this genre's modern shape in 2022, a lineage documented on Wikipedia's Vampire Survivors page, and players have since named the style bullet heaven: a bullet hell where you are the one filling the screen. Horde Survivors is Foony's browser-native take on that idea, with its own high-fantasy monster roster in place of gothic castles.

The real difference is scale and togetherness. Vampire Survivors' official co-op supports up to four players, per poncle's own co-op FAQ. A Horde Survivors run holds a whole room, lets strangers and friends drop in mid-run, and builds revives, shared XP, and catch-up levels into the core rules, because the run is designed to be survived together. If you have been hunting games like Vampire Survivors that need no download and no console, this is the one built for playing with other people.

Want monster chaos in shorter, sharper doses? Foony Dinomight swaps the endless horde for explosive dino-vs-dino rounds that start just as fast from a shared room link.

ホードサバイバーズ:よくある質問

ホードサバイバーズで実績は何をアンロックするの?
多くの実績は、バッジだけでなくゲーム内の新コンテンツを開放します。15分生き延びるとCryptマップが、Elder Lichを倒すとVolcanoが、30分生き延びるとNightmare難易度が開きます。他にも、レベルアップのプールに新しい武器やパッシブを追加するものもあります。1回のランで1,500キルで連鎖するStorm Coilが、大型モンスターを25体倒すとBoomerang Axeが手に入り、エリート狩り、ダメージ耐え、Embersの蓄積、蘇生などに対応したものもあります。アンロックは次のランから適用されます。
サバイバー系ゲームをオンラインであそぶのに一番いい場所は?
Foony ホードサバイバーズは、このジャンルをブラウザでみんなと一緒にあそぶために作られています。すぐに使える招待リンク、復活ありの途中参加できる協力プレイ、永続的なエンバーのアップグレード、解放できるヒーロー、そしてランキングまで、すべて無料です。数秒で始められて、ソロプレイからフレンドでいっぱいのルームまで自在に広がるランがほしいなら、ここから始めましょう。
ハードとナイトメアの難易度では何が変わる?
難易度はルームのホストが選びます。ハードではモンスターの体力とダメージが通常の1.4倍になり、エンバーの獲得量が1.25倍になります。ナイトメアではモンスターの体力とダメージが2倍になり、エンバーの獲得量が1.5倍になります。マップの選択はこれに上乗せされます。クリプトはモンスターの強さが1.25倍、ボルケーノは1.5倍になり、それぞれ追加のエンバーももらえます。難しいマップやナイトメアは実績で解放され、ホストが使えるようになります。フォレストのノーマルが基準で、モンスターの種類を覚えるのにぴったりの場所です。
Embersって何?何が買えるの?
Embersはこのゲーム独自の通貨です。エリートやボスを倒すと近くの全員に支払われ、ランの経過時間1分ごとにも少し増え、一部のレベルアップカードではEmbersのSupply Cacheが選べます。EmbersはUpgradesタブで、Vitality(体力アップ)からAlacrity(武器の高速化)まで8つの永続アップグレードトラックに使えます。買ったランクは、その後に始めるすべてのランに適用されます。
ホードサバイバーズは無料?
はい。Foony ホードサバイバーズは無料であそべて、アカウントを作らなくてもランを始められます。無料アカウントを作れば、Embers、永続アップグレード、ヒーローのアンロック、実績、ランキング順位など、進行状況がデバイスをまたいであなたに紐づいて保存されます。
新しいヒーローはどうやってアンロックするの?
全員がHuman Knightからスタートします。あそぶとゲームのレベルが上がり、レベル報酬として他の6人のヒーローが手に入ります。レベル5でElf Ranger、15でDwarf Warrior、30でGnome Wizard、50でDwarf Runepriest、60でDryad Beastcaller、70でFrostheart Yetiです。各ヒーローはステータスも初期武器も異なるので、新しいヒーローは見た目だけでなくランの序盤の展開も変えてくれます。
ホードサバイバーズはどうやってあそぶの?
操作するのは移動だけ。デスクトップならWASDか矢印キー、タッチ画面ならジョイスティックです。武器は自動で攻撃してくれます。モンスターは倒すとXPジェムを落とし、レベルアップごとに3つのアップグレードから選べて、最初の1つの武器から4つの武器と4つのパッシブへとビルドが育っていきます。パーティ全員が同時に倒れるとランは終了し、生存時間とキル数がFoony ホードサバイバーズのランキングに載ります。
Horde Survivorsにランキングや実績はある?
はい。日別、週別、月別、年別、そして全期間のランキングで、最長のランと倒したモンスター数の両方がランクづけされます。実績も28個あって、最初のランを終える First Standから、1回のランで4種類の武器と4種類のパッシブすべてを最大ランクにする Full Arsenalまであり、その多くが新しいマップ、武器、パッシブをゲーム内で解放してくれます。すべてはFoony ホードサバイバーズで自動的に記録されます。
ダウンロードなしでHorde Survivorsをあそべる?
はい。Foony ホードサバイバーズはデスクトップでもモバイルでも、最新のブラウザなら動作し、インストールもアップデートも一切不要です。だからゲームをインストールできない学校や共用のパソコンでも気軽にあそべます。
ホードサバイバーズは何人まで一緒にあそべる?
1人でもランを始められますし、部屋には最大100人まで入れます。モンスターのスポーン調整に一番しっくりくるのは10人前後です。ボットはいません。フィールド上のヒーローはすべて本物の人間で、モンスターはすべて大群の一員です。
フレンドとホードサバイバーズをあそぶには?
Foony ホードサバイバーズで部屋を作り、招待リンクを共有しましょう。フレンドはどんな最新ブラウザからでも参加でき、進行中のランにも途中から入れます。後から参加した人はパーティに合わせたキャッチアップレベルで生きている仲間のそばにスポーンするので、みんなが戦っている間にロビーで待たされる人はいません。
ホードサバイバーズはVampire Survivorsみたいなゲーム?
Foony ホードサバイバーズは独自のファンタジーモンスター、武器、ヒーローを備えたVampire Survivors風のゲームです。大きな違いは協力プレイ。部屋の全員が1つのマップで1つの果てしないランを共有し、仲間は倒れると這って動き、蘇生も可能。1回のランで最大100人まで参加でき、これはVampire Survivorsの公式協力モードの4人上限をはるかに超えています。
ホードサバイバーズに武器の進化はある?
はい。すべての武器には、Vampire Survivors風ゲームのアイテムコンボと同じように、特定のパッシブとの組み合わせでアンロックされる進化形があります。相方のパッシブを持った状態で武器をランク5まで上げると、次のレベルアップで進化が選べるようになります。Sword SweepとWhetstoneでBladestorm(鋼の全周攻撃)に、Hammer SlamとHeart Amuletでスタン効果のEarthshatterに、Wolf CompanionとSwift Bootsで4匹の狼の群れに、といった具合に全11武器で進化します。進化のさらに先には3つのweapon unionがあり、同じ最大ランクの武器2つを1つの強力な武器に融合でき、武器スロットが1つ空きます。
ホードサバイバーズで死ぬとどうなるの?
仲間がまだ立っている限り、倒れてもランは終わりません。まずはダウン状態になります。ヒーローは最大60秒間這って動け、どの仲間でもそばに3秒間立てば半分の体力で復活させられます。誰も間に合わなかった場合は、パーティを観戦するか、所持している好きなヒーローで同じランにキャッチアップレベルから再参加できます。ラン自体は誰も立っていなくなった瞬間に終了するので、ソロで倒れるとランはすぐに終わります。
サバイバーゲームって何?
サバイバーゲームは、武器が自動で発射され、あなたは移動だけを操作するアクションゲームです。毎分どんどん大きくなる敵の群れをかわしながら、アップグレードを雪だるま式に積み重ねていきます。このスタイルはバレットヘヴンやホードサバイバルとも呼ばれ、Vampire Survivorsが有名にしました。ホードサバイバーズはそのループをブラウザに持ち込み、協力プレイにしたものです。
Vampire Survivorsはponcleの商標です。Foony ホードサバイバーズはVampire Survivors風の独立したゲームであり、poncleによる承認や提携はありません。
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