企鹅迷你高尔夫

企鹅迷你高尔夫

企鹅迷你高尔夫 - 在线冰上多人高尔夫游戏

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企鹅迷你高尔夫 - 在线冰上多人高尔夫游戏

Online Mini Golf Game on Ice

Penguin Mini Golf is a free online mini golf game where you putt a penguin across slippery ice, everyone plays the same hole at once, and a room holds up to 100 players. Each shot is called a putt. Your penguin slides a long way before it stops, so how hard you pull matters as much as where you aim. A round is nine holes, and the player with the fewest total putts wins.

Each hole has a par, which is the number of putts a good player needs. The official holes are par 2 to par 7. A round has nine official holes by default (the host can set 1 to 18, or use Workshop holes), picked at random from more than 200, with walls, water, bumpers, mini bumpers, speed pads, oil spills, snowball penguins, ice cubes, baby penguins, snowmen, seals, igloos, geysers, dynamite, buttons and gates, ice walls, cannons, walruses, ice floes, whirlpools, fish, one-way ledges, and patches of wind, slick ice, rough snow, and cracked ice in the way. Each official hole is checked by a test to make sure it can be sunk in par or fewer putts.

Most of the official holes are classic mini golf holes moved onto the ice: windmills where a seal turns in the gap of a wall, castles with a moat and a cracked ice drawbridge, a volcano crater you can only enter by its ramp, plinko boards where wind carries the penguin through rows of bumpers, bowling lanes with ten baby penguins for pins, island greens, and doglegs with bunkers of rough snow. There are mazes too: water mazes where the walls are water, wind mazes where currents carry you toward the hole or into dead ends, mazes with one-way ledges or slick ice, a stone maze with a short cut through ice walls you can blow open with dynamite, and a maze of colored gates you open with buttons. Others are themed holes: swinging logs over water, pirate coves where geysers fire you from island to island like cannons, islands joined by real cannons, a city of canals with an ice floe ferry, a bay of whirlpools, a pen with a walrus at each door, a slick ice river with fish in it, candy slides, and a museum with platforms of cracked ice over a pit. Every one has been sunk within its par by a computer player before it was added.

Minigolf is also a competitive sport. The World Minigolf Sport Federation holds a World Championship every two years. Foony's version keeps the same goal (fewest strokes) and moves the course onto ice.

Multiplayer Mini Golf with Friends

Create a room and send its link to your friends. Up to 100 people can play in one room, and guests can join without an account. The host starts the round, and a 3, 2, 1 countdown opens every hole.

Nobody takes turns. Every penguin starts on its own spot in a line by the tee, everyone putts on the same hole at the same time, and penguins bump into each other like billiard balls, so another player's penguin can knock yours off its line. When there are more players than start spots, penguins on the start spots slide through each other instead, so nobody can knock you off the tee. You see every penguin on the ice with its player's name above it, which makes it easy to watch the route a friend took.

A hole ends when every player has sunk the ball. As soon as the first player sinks it, everyone else has 10 seconds left, plus 2 seconds for each player past two, up to 30 seconds with 12 or more players. Spectators and players whose connection dropped don't count, so nobody waits on them. If you spectate or leave partway through a hole, your penguin is taken off the course, unless it's already in the hole. When you come back to that hole, it starts again at the tee, the putts you already took on it still count, and one more stroke is added for coming back. If your connection drops and comes back within 20 seconds, no stroke is added. If nobody sinks it, the hole ends after 3 minutes. Between holes, a table shows each player's putts on every hole so far, then the next hole starts. If you join partway through a round, every hole you missed counts as par plus 12 strokes, the same as a hole you don't finish.

You can also play on your own. Press Play Bots to add computer players, and pick how good they are: Easy bots go over par on most holes, Medium bots play about par, Hard bots finish most holes under par, and Expert bots finish almost every hole at or under par. Bots putt at the same time as you, and their penguins bump yours like a player's would. Or start a room alone and try to beat par.

How to Play Mini Golf

Your penguin has to slow down before you can putt again. With a mouse, point where you want it to go: your penguin turns to face the mouse. Press anywhere on the course, pull the mouse back away from that way, and let go. While you pull, moving the mouse to one side turns your penguin the other way, like a slingshot, so you can fix the angle before you let go. On a phone or tablet, press anywhere and pull back in the opposite direction from where you want the penguin to go, like a slingshot. While you pull, a band stretches from under the penguin, with white chevrons that point the way the penguin will go. The harder the putt, the longer the band, the more chevrons show, and the more it turns from blue through purple to pink. At full power it stops growing, and pulling further doesn't make the putt any stronger. You can keep pulling past the edge of the course. You can also press and pull back while your penguin still slides fast. Nothing shows until it slows down. Then the band shows up at once, stretched as far as you pulled. If you let go before the band shows, the putt is cancelled and doesn't count.

The penguin slides until the ice slows it to a stop, bouncing off walls on the way. It drops in when it reaches the hole slowly enough. The hole also pulls in a slow penguin that comes near it, so a putt that stops close to the hole slides in by itself. A penguin moving too fast rolls straight over the hole, so a gentle putt works better than a hard one aimed right at it.

Once your penguin slows down, you can press while it's still sliding to pick it up where it is. Picking it up is free, and your next putt starts from that spot. A fast penguin can't be picked up, so a hard putt plays out wherever it goes.

If your penguin slides into water, it comes back to the spot you putted from after one second. The splash doesn't add a stroke, but the putt that sent it there still counts. If it falls in again before your next putt, it comes back on the tee.

If you haven't pressed to aim five seconds into a hole and haven't putted yet, a finger shows up on your penguin and shows you how to pull back and let go.

One hole, three players

The hole is par 3. Each putt is one stroke.

  • Ana sinks it on her 2nd putt. She scores 2, one under par, which is called a birdie.
  • Ben sinks it on his 4th putt. He scores 4, one over par, which is called a bogey.
  • Cal doesn't sink it before time runs out. A missed hole counts as par plus 12, so he scores 3 + 12 = 15.

After nine holes, each player's nine scores are added up. The lowest total wins.

Mini Golf Obstacles

Walls and corners

A penguin that hits an ice block wall head-on bounces back at half its speed. One that hits at a slant keeps more of its speed and slides on along the wall. Corner walls fill half a tile on the diagonal and send it off at an angle. On Workshop holes, walls and corners can also be red, blue, gold, purple, or green. The color only changes how they look, so a colored wall bounces a penguin like any other.

Bumpers

Round bumpers kick the penguin back faster than it came in, and they light up when they're hit.

Mini bumpers

Mini bumpers are small pink bumpers, half the size of the blue ones. They kick the penguin back just as hard, and some holes have a few of them guarding the hole.

Speed pads

A yellow speed pad launches the penguin the way its arrows point, at the same speed every time, whatever speed it came in with.

Oil spills

Oil swerves a penguin to the left or the right while it slides over the spill, and which way changes from putt to putt. After touching oil, it keeps its full speed, even after it leaves the oil, until it bounces off something.

Snowball penguins

A penguin in a red scarf throws a snowball the way it faces every 1.8 seconds. A snowball that hits your penguin pushes it sideways. On a Workshop hole, one can turn round as it throws, or throw as often as every half second.

Ice rocks and water

A penguin bounces off an ice rock the same way it bounces off a wall. A penguin that slides into water goes back to where you putted from.

Ice cubes

A penguin that hits an ice cube pushes it, and cubes push each other. Every player shares the same cubes, so a cube you knock can end up in someone else's way. A cube that slides into water or the hole is gone until the next hole.

Baby penguins

A hard hit only shoves a baby penguin a little, and your penguin bounces back off it. Like ice cubes, every player shares the same baby penguins.

Snowmen

A penguin that runs into a snowman stops dead on the spot, and the snowman falls apart. It's gone for every player until the next hole, so the first penguin to hit it clears the way for everyone. On Workshop holes, a snowman that stands on a metal plate comes back a few seconds later, once nothing is in its way.

Slick ice and rough snow

On shiny slick ice a penguin keeps nearly all its speed, so a soft putt slides a long way. Rough snow slows it down fast, like a sand trap on a real golf course, so it takes a harder putt to get across.

Cracked ice

A penguin can slide over cracked ice, but if it stops on it, the ice gives way and it falls in, just like water. Ice cubes and baby penguins that stop on it sink too.

Ledges

A ledge is a one-way step. A penguin slides off it the way its arrows point, and one coming the other way bounces off the step like a wall, so there's no way back up.

Wind

Green tiles with double arrows have wind on them. It pushes penguins, ice cubes, and baby penguins the way the arrows point, so a penguin that stops in the wind gets blown along.

Seals

A long seal lies on the ice and turns round on the spot once every 4 seconds. A penguin that hits it, or sits where it swings, gets knocked away.

Igloos

A penguin that slides into an igloo comes out of the next igloo on the hole, going the same way. Igloos are about a penguin's size and always come in twos or more. On some holes, an igloo is the only way across.

Geysers

A geyser blasts a penguin into the air for one second. It flies over pieces, other penguins, water, and the hole, and lands wherever it comes down, so it can still land in the water if it's too slow.

Dynamite

Anything that slides close to dynamite lights its fuse, and a second later it blows up. The blast pushes every penguin, ice cube, and baby penguin near it away, harder the closer they are. It also sets off other dynamite nearby and breaks ice walls. After that it's gone for every player, and a scorch mark is left on the ice. Dynamite that sits on a metal plate comes back a few seconds later.

Buttons and gates

A gate is a short wall in red, blue, gold, or purple. A button of the same color opens it when anything slides over it, and it stays open for 5 seconds after the last thing leaves the button. An ice cube or baby penguin parked on a button holds its gates open for everyone. A lever works on the gates of its color too, but it switches them: one hit opens them, and they stay open until something hits a lever of that color again. Some gates are the other way round. They start open, shown as a thin line in their color, and a button or lever of that color shuts them while it opens the rest. A gate that shuts on a penguin pushes it out of the doorway.

Ice walls

An ice wall blocks the way like a short wall. A hard putt smashes through it and keeps sliding a little slower, and a soft one bounces off. Dynamite breaks it too. Once it breaks, it's gone for every player until the next hole. On Workshop holes, a wall on a metal strip comes back a few seconds later, once nothing is in its way. A grey stone wall looks like an ice wall made of blocks, and no putt breaks it. Only dynamite does.

Cannons

Some cannons turn round once every 4 seconds, and others stay fixed. A penguin that slides into it is held for one second, then fired the way the cannon points at that moment. It flies over pieces and water for a third of a second, then slides on, so putt when the cannon will point where you want to go.

Walruses

A walrus slides back and forth along its path, shown by two faint lines on the ice. It knocks away any penguin, ice cube, or baby penguin in its way, even one sitting still.

Ice floes

An ice floe waits at one end of a trip across the water. A faint line on the water shows where it goes. When a penguin gets on, it sails to the other end and carries everything on it. A penguin on the floe is safe from the water, but one that slides off falls in. Three seconds after it gets to the far end, once no penguin is on it, the floe sails back by itself for the next player. On Workshop holes, a floe can wait 5 or 10 seconds, sink at the far end and come back at its start at once, or stay at the far end until a penguin gets on there. A Workshop floe can also sail back and forth by itself. A penguin that stops on one stays on it, and you can pick it up and aim while it sails.

Ice bridges

Workshop holes can have ice bridges. An ice bridge is one tile of ice over the water, with a band in red, blue, gold, or purple. It's up for as long as a button or lever of that color would open a gate. While it's up, you can slide over it or stop on it. When it goes down, the tile is water again, and any penguin, ice cube, or baby penguin on it falls in. Some ice bridges start up, and a button or lever of their color sinks those instead.

Whirlpools

A whirlpool pulls in any penguin that comes close, even one sliding over the water near it. Once it catches the penguin, it spins it round for 1 to 3 seconds, then throws it out through the air in a random direction.

Fish

A fish pulls a nearby penguin in, like the hole does. The penguin that reaches it eats it and gets a burst of speed the way it was going. The fish is gone for every player after that, unless it sits on a metal plate. Then a new fish comes back a few seconds later.

Make Your Own Mini Golf Holes

The Penguin Mini Golf Workshop has a hole editor. You paint ice, walls, corner walls, water, slick ice, rough snow, cracked ice, ledges, and wind on a grid, place bumpers, mini bumpers, baby penguins, rocks, speed pads, oil, snowball penguins, ice cubes, snowmen, seals, igloos, geysers, dynamite, buttons, gates, ice bridges, ice walls, cannons, walruses, ice floes, whirlpools, and fish, move the tee and the hole, and set the size and the par. Press Turn before placing a corner, a ledge, wind, a speed pad, a snowball penguin, a seal, a gate, an ice wall, a cannon, a walrus, or an ice floe to change which way it faces. Gates, ice walls, walrus paths, and ice floe trips have a length you can set, and buttons, gates, and ice bridges have a color. Dynamite, walruses, ice floes, whirlpools, and fish come small, normal, or big, and a cannon can turn either way or stay pointing one way. A snowball penguin can turn round like a cannon, and throw every 0.5, 1, 1.8, 3, or 5 seconds. A button can be a lever or keep its gates open for 1 to 60 seconds, an ice wall can be stone, an ice bridge can start down or up, and dynamite, fish, snowmen, and ice walls can be set to come back 3 to 60 seconds after they're gone. An ice floe can come back after 3, 5, or 10 seconds, by sailing back or by sinking, or never. It can wait for a penguin to get on, or sail by itself. You can also draw footprints, paw prints, fish bones, snowflakes, hearts, and stars on open ice, slick ice, and rough snow. Nothing bumps into a decoration, so it only changes how the floor looks. Par can be anything from 1 to 20.

A hole can only be saved after you sink the ball in Test Play, where you play the hole with the same physics as a real round. You have to sink it at par or under, so a par 3 hole needs a test where the ball goes in with 3 putts or fewer. If you change anything afterward, including the par, you need to test it again. Saving holes needs a free account.

In the room settings, a host can pick up to 20 holes from the Workshop. Up to nine of them, picked at random, are played first in each round, and the rest of the round is official holes.

A host can also change the round itself under Advanced in the room settings: the number of holes (1 to 18), the timer on each hole, the time everyone else has after the first sink, the most putts a player gets on a hole, and how many strokes over par a missed hole counts. A player who runs out of putts waits for the others, and the hole ends once nobody can putt. There is also a setting that lets penguins slide through each other everywhere, which helps in a crowded room.

Mini Golf Strategy

  • Aim to stop near the hole. The penguin only drops in when it's moving slowly, and the hole pulls in a penguin that stops close by, so a full-power putt straight at the hole often slides over it while a softer one gets pulled in.
  • Use the walls to slow down. A penguin that hits a wall head-on bounces back at half its speed. Banking off one next to the hole can leave it slow enough to drop in.
  • Point first, then pull. With a mouse, point exactly where you want to go before you press, then pull straight back. To fix the angle, move the mouse a little to the side while you pull. The longer the pull, the less each move to the side turns your penguin.
  • Bump other penguins. A penguin that hits a still one head-on stops and knocks the other one on, like a billiard ball. That includes a penguin someone is holding to aim: the hit knocks it out of their hands, so aim quickly when another penguin is sliding your way.
  • Knock the cubes aside. Your penguin shoves a row of ice cubes out of the way when it hits them, and your next putt can go through the gap. A slow penguin near the hole can even push through the cubes on its own, because the hole pulls it in.
  • Time the snowballs and the seals. On the official holes, all the snowball penguins throw at the same moment, every 1.8 seconds. Putt right after a volley so the next one doesn't catch you halfway. A seal turns at the same speed every time, so wait until it swings out of your line before you putt.
  • Watch the other penguins. Everyone plays the same hole at once, so if a friend finds a clean route, you can copy it before the countdown runs out.

Mini Golf Leaderboards and Achievements

Compare your rounds with other players on the Penguin Mini Golf leaderboards, and track the four achievements. First Round is for finishing a round. Hole in One is for sinking the ball with your first putt on an official hole with a par of 3 or more. Under Par is for finishing a round of nine official holes, with none missed, at least 3 putts under their pars added together. Hole in None is for finishing an official hole with 0 putts, which takes another player knocking your penguin in before your first putt. Holes from the Workshop only count for First Round.

企鹅迷你高尔夫问答

有哪些成就?
「首轮完成」需要完成一轮比赛。「一杆进洞」需要在标准杆为 3 杆或以上的官方球洞中,用第一杆进洞。「低于标准杆」需要完成一轮九个官方球洞,不能漏掉任何一洞,并且总杆数至少比它们的标准杆总和少 3 杆。「零杆进洞」需要在 0 杆的情况下完成一个官方球洞,也就是得在你第一杆前由其他玩家把你的企鹅撞进洞。创作工坊球洞只会计入「首轮完成」。
不用下载,在哪里能玩迷你高尔夫?
在电脑、手机或平板的浏览器中打开 在 Foony 开玩企鹅迷你高尔夫。游戏直接在页面里运行。
企鹅迷你高尔夫可以免费玩吗?
可以。你可以用游客身份在浏览器里开玩。想保存你在工坊里建造的球洞,则需要一个免费账号。
一局有多少个球洞?
一轮有九个球洞,会从超过 200 个官方球洞中随机挑选,每个球洞结束后都会显示分数。房主也能从工坊挑选球洞,它们会优先游玩,并可将一轮设为 1 到 18 个球洞中的任意数量。你点过踩的球洞不会在你主持的房间里随机出现,但你仍然可以手动选择它。
怎么在 Foony 开玩企鹅迷你高尔夫?
等你的企鹅慢下来,再瞄准你想让它前进的方向。在任意位置按住,往后拉,然后松开。用手机时,在任意位置按住,再朝目标方向的反方向拖动。企鹅会在冰面上滑行。尽量用最少的推杆让它进洞。一轮有九个球洞,总推杆数最少的人获胜。
我能制作自己的迷你高尔夫球洞吗?
可以。打开工坊,绘制冰面、墙壁和水面,放置碰撞器、加速垫和其他部件,再设置标准杆。球洞必须先在测试游玩中以标准杆或更少杆数进洞,才能保存。
挡板、加速垫、油和其他机关有什么用?
挡板和小挡板会把你的企鹅更快地弹回来。加速垫会按箭头方向把它射出去。油会让它向左或向右偏转,而且碰过油后,它会一直保持全速,直到撞上别的东西。雪球企鹅每 1.8 秒扔一个雪球,把它推离原来的路线。在创作工坊球洞中,有些企鹅会边扔边转身,有些扔得更频繁或更少。你的企鹅撞到冰块时,冰块会滑动;小企鹅则只会挪一点点。所有玩家共用同一批冰块和小企鹅。雪人会让你的企鹅立刻停住,然后为所有人散架,直到下一个球洞才会恢复。海豹每 4 秒转一次身,撞开碰到的任何企鹅。冰屋会把你的企鹅送到下一个冰屋,间歇泉会把它喷到空中,从所有东西上方飞过一秒。任何东西从炸药附近滑过时,炸药都会点燃;一秒后爆炸,把附近所有东西推开,离得越近推得越猛。爆炸还能引爆其他炸药并炸碎冰墙。按钮会打开对应颜色的闸门 5 秒,或在有东西压着时一直打开。每当有东西撞上拉杆,它都会切换对应颜色闸门的开关状态。有些闸门一开始就是开着的,按钮或拉杆会把它们关上。创作工坊球洞里还能放冰桥。冰桥是水面上一格带有对应颜色条纹的冰面。当对应颜色的闸门本该打开时,冰桥就会升起,你可以从上面经过或停在上面。其他时候冰桥会降下,那一格会变回水面,上面的东西都会掉进水里。有些冰桥一开始就是升起的,按钮或拉杆会让它们下沉。用力撞击会为所有人撞碎冰墙,轻轻撞上去则会弹开。只有炸药爆炸才能炸碎灰色石墙。大炮会接住你的企鹅,一秒后按它当时指向的方向发射。海象会来回滑动,撞开挡在路上的任何东西。企鹅登上浮冰后,浮冰会载着它穿过水面;你离开几秒后,浮冰会自己驶回去。在创作工坊球洞中,有些浮冰等待得更久,有些会在远端下沉并回到起点,还有些会留在远端,直到有企鹅登上去。有些会自己来回航行,浮冰载着你的企鹅时,你还能把它拿起来瞄准。漩涡会把靠近的企鹅吸进去,即使隔着水面也一样;它会让企鹅旋转 1 到 3 秒,再朝随机方向甩出去。鱼会吸引附近的企鹅,吃到鱼的企鹅会加速。放在金属板上的炸药和鱼消失几秒后会回来。地面方面,光滑冰面会保持你的速度,松软雪地会让你减速,裂冰会让停在上面的企鹅沉下去,单向台阶只能朝一个方向通过,风会推动所有东西。
我能和好友在线玩迷你高尔夫吗?
创建房间后,把链接发给好友。最多 100 名玩家能一起玩同样的九个球洞。
计分是怎么算的?
每次推杆都算一杆。第一位玩家进洞后,其他人有 10 秒完成,超过两名玩家时,每多一人加 2 秒;12 人或以上时最多 30 秒。观众和掉线的玩家不计入人数。没完成的球洞算标准杆加 12 杆,这也是单个球洞最多会计的杆数。如果你中途加入一轮,错过的每个球洞也都这样计算。房主可以调整这些规则:每个球洞的时间、首位进洞后剩余的时间、单洞最多推杆数,以及错过球洞计多少杆。
我能一个人玩企鹅迷你高尔夫吗?
可以。点「和机器人玩」就能和电脑玩家较量,从大多数球洞都会高于标准杆的简单难度,到几乎每个球洞都能打出标准杆或更低杆数的专家难度。机器人会和你同时推杆,企鹅也会像玩家的一样互相碰撞。你也可以自己开一个房间,挑战九个球洞的标准杆。
企鹅滑行时能让它停下来吗?
等它慢下来后就行。企鹅缓慢滑行时按住它,就能在当前位置把它拿起来,再从那里瞄准并推杆。滑得太快的企鹅没法拿起,所以大力一击得让它自己滑完。拿起企鹅不花杆数,下一次推杆才算一杆。
玩家需要轮流击球吗?
不用。大家会在同一个球洞同时推杆,所以没人需要等。企鹅会像台球一样互相碰撞,所以你的企鹅可能把别人撞偏,也可能被撞偏。当房间里的玩家比发球位还多时,发球位上的企鹅会彼此穿过,不会有人被撞离发球点。房主还可以让企鹅在所有地方都能互相穿过,房间人多时特别方便。
企鹅滑进水里会怎样?
一秒后,它会回到你刚才推杆的位置,落水不会额外丢一杆。不过把它打进水里的那一杆还是会算。如果你下次推杆前它又掉进水里,就会回到发球点。
Penguin Mini Golf online multiplayer game icon