International Draughts

International Draughts

International Draughts - Free 10x10 International Draughts: Flying Kings, Friends or AI Bots

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International Draughts - Free 10x10 International Draughts: Flying Kings, Friends or AI Bots

International Checkers on a 10x10 Board

International draughts is the tournament version of checkers, played on a 10x10 board with 20 pieces per side, and this page runs it free in any browser, versus a friend or a computer opponent. It is the ruleset used for the world championship, written down by the FMJD, the World Draughts Federation, and it turns the quiet American game into something much sharper. Ordinary pieces capture in every diagonal direction, a crowned piece can cross the entire board in one move, and when you have a choice of captures the rules choose for you.

The game also goes by Polish draughts, the name it went by for most of its history in Europe. If you grew up on checkers, the goal is unchanged. Take every enemy piece, or lock your opponent out of any legal move.

International Draughts Rules

Your starting pieces are called men, and a man that finishes a move on the last row of the board becomes a king. On the 10x10 board each player begins with 20 men filling their first four rows of dark squares, and white makes the first move.

A man moves one square diagonally toward the enemy side, onto an empty dark square. Capturing means hopping over an enemy piece that sits on the next diagonal square, landing on the empty square directly behind it, and taking that piece off the board. If the piece that just landed can hop again, the same turn continues, and a single move can clear out several enemy pieces in a row. That whole sequence is called a capture chain.

Four rules separate this game from the 8x8 American version:

Men Capture Backward

A man only steps forward, but it may hop over an enemy in any of the four diagonal directions. No square behind your pieces is safe.

Kings Fly

A king covers any number of empty squares along a diagonal, and it can jump an enemy from a distance, landing on the square just after it.

The Biggest Capture Is Forced

Capturing is always compulsory, and when several captures exist you must play the one that removes the most enemy pieces.

Crowning Only When the Move Ends

A man becomes a king only when its move ends on the last row. Passing through the last row in the middle of a chain earns nothing.

Games can also end without a winner. A third occurrence of an identical position, or 100 straight turns with no capture anywhere, ends the game as a draw. Run out of legal moves before that and you lose, exactly as if your last piece had been taken.

Flying Kings and the Majority Capture Rule

The flying king is the rule people remember. Park a king on an open diagonal and it threatens every square along it, so a piece ten squares away is in exactly as much danger as a piece next door. The capture works at range too: a king can begin a jump from the far end of a diagonal, and it finishes one square past the man it took.

The majority rule is the one that wins games. Suppose one of your men can hop a single enemy while another can start a chain through two. In American checkers you would pick whichever helps you. Here the two-piece chain is your only legal move, a fact we checked directly against the Foony rules engine. Strong players build on this: they give you a man on purpose, because the rules force your reply, and the position after your forced capture is one they already calculated. Watching a plan like that unfold against you is the moment international draughts makes sense.

10x10 Checkers vs the 8x8 Family

Foony runs one checkers engine with every rule exposed, so the named variants sit side by side in the same lobby. Here is how the 10x10 game compares to its relatives:

International

10x10 board, 20 men each. Backward captures, flying kings, and the biggest capture is always forced. Crowning only when the move ends on the last row.

American Checkers

8x8, 12 men each. Men capture forward only, kings step one square at a time, and any available capture may be chosen.

Russian Draughts

8x8, 12 men each. Flying kings and backward captures, but you choose freely between capture chains, and a man is crowned the instant it touches the last row, even mid-jump.

Brazilian Draughts

8x8, 12 men each. The full international ruleset, majority rule included, compressed onto the small board.

Canadian Draughts

12x12, 30 men each. International rules stretched onto the biggest board in the family.

The 10x10 board is the size the tournament world settled on. Enough room for flying kings and five-piece chains to matter, small enough that a game still finishes in one sitting.

Play International Draughts on Foony

Hit play up top and the international preset is already loaded, dropping you straight into a 10x10 game. From the main checkers page, press Play with Friends and pick the International Draughts card from the Presets tab in the room settings, or press Play Bots and choose it under Game Variant. Send the room link to a friend and they join from any browser, phone or desktop, with nothing to install.

Solo practice runs against the computer at one of seven strengths, from Trivial through Grandmaster, with the whole match played at the strength the host picked. Moves run on a 25 second timer by default so games keep a brisk tournament pace, though the host can allow more time or drop the clock entirely. Hosts who want a house variant can open the Advanced tab and flip any individual rule, from board size to the majority rule itself.

International Draughts Strategy

Count before you touch a piece. Since every capture is forced and the biggest chain always wins, the tactics in this game are math you can do in advance. Before each quiet move, ask what captures it creates for both sides, because any man you leave hoppable decides your opponent's next move for them.

Watch the open diagonals. A flying king on an open line controls it entirely, so the defensive habit that matters most is keeping long diagonals broken with your own men. The corner-to-corner line is the one players fight over hardest.

Plan the last hop of a chain. Crowning requires your move to end on the last row, so a chain that only passes through it earns you nothing. When you can steer a capture chain, steer it to end on that row.

Spend the opening building, not trading. With 20 men each, an early one-for-one trade barely dents the position, and reflex trades mostly help your opponent. Build a wall of men that advances together and keep two guards on your back row until you need them in the middlegame.

Coming from American Checkers

Everything you already know still works here, it just moves faster. Forced jumps become forced chains, kings go from moving one square to crossing the whole board, and the extra 36 squares give plans more room. If the 10x10 game feels like too much board on day one, warm up with classic checkers on Foony, then come back and see why the rest of the world plays it this way.

Checkers: Frequently Asked Questions

How do I play Checkers online with two players?
Open Foony Checkers, click "Play with Friends" to spin up a private 2-player room, and share the invite link. Your opponent joins from any modern browser on desktop, tablet, or phone, with no accounts to create and nothing to install. Foony assigns colors, runs the optional 25-second turn clock, and enforces forced jumps automatically, so all you and your friend have to do is line up the next move.
Can I play Checkers against the computer?
Foony Checkers ships with seven AI bot tiers: Trivial, Easy, Novice, Skilled, Expert, Master, and Grandmaster. Trivial and Easy plays loose enough to forgive while you learn the angles. The middle tiers punish hanging pieces and over-extended kings the way an experienced human would. Master and Grandmaster simulate hundreds of candidate lines per turn and find tactical motifs that a strong club player would spot, so they are a real sparring tool for closing out games where position is decided.
Does Foony Checkers support Draughts variants?
Yes. Foony Checkers includes one-click presets for International Draughts (10×10 board, four rows of pieces, flying kings, must-take-longest-chain), Russian Draughts (8×8, flying kings, immediate king promotion), Brazilian Draughts (8×8, flying kings, must-take-longest-chain), and Canadian Draughts (12×12, five rows of pieces, flying kings). The default ruleset is American Checkers (8×8, no backward takes, no flying kings).
Can I customize the Checkers rules?
Yes. Foony Checkers exposes the underlying ruleset as toggles in the room settings: board size (8×8, 10×10, or 12×12), forced takes, can take backwards, can chain takes, flying kings, immediate king promotion, must take the longest chain, threefold repetition draws, who plays first, and the winning condition (capture all pieces or block all moves). You can either pick a named preset or mix and match for a house ruleset.
Is Checkers on Foony free?
Yes. The full ruleset, every preset variant, multiplayer rooms, all seven AI bot tiers, and the cosmetic piece catalog on Foony Checkers are free to play in your browser. Cosmetic pieces and chess boards you unlock through normal play are visual only and never change move legality, so a free account is on equal footing with any opponent.
Do I need to download anything to play Checkers?
No download, no app store, no install. Foony Checkers runs in any modern browser (Chromium-based browsers, Firefox, and Safari 14+) on desktop, tablet, or phone. Loads in seconds even on metered or school connections, and your room link works the same on any device.
Can I play Checkers unblocked at school or work?
Yes. Foony Checkers runs entirely in the browser, so it works on most school and office networks that block standalone game installs. There is no executable to run, no app-store account, and no required signup. If your network blocks the page itself, ask whoever runs IT to allow foony.com.
Is this like the old Internet Checkers from Windows?
In spirit, yes. Foony Checkers is a free browser-based Checkers game with multiplayer rooms and AI opponents, the same niche the bundled Windows Internet Checkers used to cover before Microsoft retired it in Windows 10. You also get the international Draughts variants, customizable rules, leaderboards, and unlockable cosmetic pieces that the original never had.
What jumps are allowed in Checkers?
In American Checkers (the default on Foony Checkers), regular pieces jump diagonally forward over an adjacent opponent piece into an empty square beyond, and chain into additional jumps if the same piece can keep capturing. Kings jump diagonally in any direction, including backward. Jumping is mandatory whenever it is available. In flying-king variants like International, Russian, Brazilian, or Canadian Draughts, kings move and capture across multiple empty squares in a single diagonal line.
Does Checkers have a 50-move rule?
Tournament Checkers uses a 40-move rule: if 40 consecutive moves pass without a capture or a king promotion, the game is declared a draw. Foony Checkers enforces a similar stalemate threshold via the threefold-repetition setting (a position repeating three times ends the game in a draw) so games cannot loop forever.
What is the best first move in Checkers?
Strong opening moves on the standard 8×8 board push a center piece toward the middle without creating an immediate hanging capture. The classic 11-15 opening (sometimes called the Old Faithful) advances a center piece and is studied at every serious level. Foony Checkers's guide tooltips suggest a legal move when you are stuck, and you can drill openings against the bot tiers as long as you want without a clock.
What's the difference between Checkers and Chess?
Checkers and Chess are both 2-player diagonal-board games, but Checkers uses 24 identical pieces that move only on the dark squares and capture by jumping, while Chess uses 32 pieces of six different types that move on every square and capture by displacement. Foony runs both with the same friend-link multiplayer flow; if you want the deeper-strategy variant with 11 bot ELO tiers, jump from Foony Checkers into our Chess game instead.
Does Checkers have leaderboards, achievements, and cosmetic items?
Every game on Foony Checkers counts toward the day, week, month, year, and all-time leaderboards. There is one starter achievement (Checkers Newbie for your first game), plus level milestone rewards: hitting account level 15 in checkers drops the Tomato Piece, and level 30 drops the Onion Piece. The cosmetic catalog has 28+ piece skins (Red, Blue, Fox, Pearl, Penguin, Cookie, Mars, Moon, Sheriff's Badge, Roulette, and many more), and chess board unlocks are shared with the Chess game so anything you earn there is equippable here.
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