

Yacht Dice Game
Yacht Dice Game
Yacht Dice Game - Free Yahtzee-Style Multiplayer Dice Game
4.4
Rating
59
11
A Free, Yahtzee-Style 3D Dice Game That Runs in Your Browser
Foony Yacht delivers the back-and-forth feel of a Yahtzee-style night without the box, the score pad, or the install. Every turn drops five physics-driven dice into a virtual cup, lets you tap-and-hold the ones you want to keep, and rerolls the rest up to two more times before you pick a category. The thirteen-row scorecard sits next to the table with live previews showing exactly how many points each open box would give you for the dice you're holding right now.
Because the dice are real WebGL 3D models, they tumble, settle, and read clearly on desktop, tablet, or phone. There's nothing to download, no premium paywall on the rules, and no required sign-up. Load the page, roll, and start chasing the 35-point upper bonus, the 50-point Yacht, and the 100-point bonus that drops on every Yacht after your first.
Multiplayer Yacht with Friends or Bots, at Your Pace
Yacht rooms scale from a solo session against a single bot all the way up to 8-player free-for-alls in matchmaking, with hosts able to push the cap higher in custom rooms. To play with a friend, just send them the room URL and they'll join in their browser. A configurable turn timer keeps things moving when someone steps out for a snack.
Playing solo? Spin up bots at four difficulty tiers (Easy, Medium, Hard, and Expert) to learn the scorecard, drill the upper-section math, or warm up between matches. The Hard and Expert bots respect the upper bonus and play around it the way a sharp human opponent would, so they're a real sparring tool rather than a pushover. Cosmetic dice you unlock through play swap into every match without changing the rules, so a free account is always on equal footing with everyone else at the table.
Leaderboards, Achievements, and Cosmetic Dice
Every Yacht match counts toward Foony's public Yacht leaderboards, filtered by day, week, month, year, or all-time. If you want a single number that captures whether your dice game is actually improving, that's the place to watch.
There are 14 Yacht achievements tracking the milestones worth bragging about: rolling your first five-of-a-kind ("I'm on a Yacht!"), clearing the 35-point upper bonus ("Bonus Hunter"), breaking 300 points in a single game ("300"), winning a game without a single zeroed category ("Flawless Victory"), and a handful of trickier ones for completionists. Each achievement pays out account currency that feeds back into the rest of Foony.
The cosmetic Yacht dice skin catalog runs from cheap color sets (Red, Blue, Green, Yellow, Purple, Orange, Black) up through themed sets like Pirate, Galaxy, Kraken, Marble, Lava, Sakura, Vintage, and Neon, priced in coins or gems depending on rarity. Skins are pure decoration — equipping the flashiest set never changes your odds at the scorecard.
How to Play Yacht
Yacht is played with five six-sided dice, the same five-dice format as a Yahtzee-style game. On your turn, you roll all five, choose any you want to lock in, and reroll the rest up to two more times: three rolls per turn in total. After your final roll (or earlier if you're happy), you assign the dice to exactly one of the thirteen scoring categories on the scorecard. Each category can only be used once per game, so the strategy is as much about where to place a roll as it is about hoping for great dice.
If your dice don't fit a category well, you can still place them there for zero points. That sometimes makes sense: parking a bad roll in a row you're unlikely to hit again (like Yacht or Large Straight) frees better rolls for higher-value boxes later.
The Yacht Scorecard & Scoring Categories
Yacht's digital scorecard works like a Yahtzee-style score sheet without the printout. The thirteen categories split into an upper section and a lower section, and the running total, upper subtotal, and 35-point bonus all update live as you commit each row, so you can plan the next turn before you even pick up the dice.
Upper Section
The upper section has one row per face value:
- Ones: Sum of all dice showing 1
- Twos: Sum of all dice showing 2
- Threes: Sum of all dice showing 3
- Fours: Sum of all dice showing 4
- Fives: Sum of all dice showing 5
- Sixes: Sum of all dice showing 6
Hit 63 or more across the upper section and you earn a 35-point bonus. Treat that target like a soft contract with yourself: averaging three of each face gets you there.
Lower Section
The lower section is seven combination rows:
- Three of a Kind: Three or more matching dice. Scores the sum of all five dice.
- Four of a Kind: Four or more matching dice. Scores the sum of all five dice.
- Full House: Three of one number plus two of another. Scores 25 points.
- Small Straight: Any four-in-a-row (1-2-3-4, 2-3-4-5, or 3-4-5-6). Scores 30 points.
- Large Straight: Any five-in-a-row (1-2-3-4-5 or 2-3-4-5-6). Scores 40 points.
- Yacht: All five dice the same. Scores 50 points, and a second Yacht in the same game scores a 100-point bonus.
- Chance: Sum of all five dice, no requirements. Your safety net for an awkward roll.
Strategy Tips
Treat the 35-point upper bonus as table stakes. Most strong games hit 63 in the upper section. Plan early-turn rerolls around banking decent fours, fives, and sixes rather than fishing for a single Large Straight.
Save Chance for late. Chance ignores all requirements and pays the dice sum, so it's worth the most when you're stuck with a high but messy roll in the final rounds.
Plant zeros in the categories you can't reach. A confirmed zero in Yacht or Large Straight is often better than torching a good roll on a low-value upper row. Use the live category previews to compare your options before you commit.
Watch the second Yacht. Once you've banked the first Yacht, every additional five-of-a-kind is worth a 100-point bonus. If your dice trend toward matching faces, lean into the Sixes row to set up the chase.
Use bots to drill specific situations. Hard and Expert bots respect the upper bonus and avoid giving away free zeros, which makes them a useful sparring partner before a friends-only lobby.
Game Variations & Settings
Some house variants let Full House score the dice sum instead of a flat 25. Foony's default uses the flat 25 to match the most common online ruleset, with consistent settings across every player in the room so multiplayer scores stay comparable.
Hosts can adjust a handful of per-room settings without touching the scoring rules. The turn timer ranges from 5 seconds (a snappy round) up to 2 minutes (a relaxed one); the player cap can be raised from a 2-player duel to larger free-for-alls; and a minimum account level or guest-account block keeps lobbies friendlier when you want them.
Winning the Game
After everyone fills all thirteen categories, totals add up: upper section + 35-point bonus (if earned) + lower section. Highest total wins. Strong games typically land between 200 and 300 points; anything above 300 usually means a Yacht or two and a healthy upper bonus working together.