펭귄 미니 골프

펭귄 미니 골프

펭귄 미니 골프 - 얼음 위에서 즐기는 온라인 멀티플레이어 골프 게임

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펭귄 미니 골프 - 얼음 위에서 즐기는 온라인 멀티플레이어 골프 게임

Online Mini Golf Game on Ice

Penguin Mini Golf is a free online mini golf game where you putt a penguin across slippery ice, everyone plays the same hole at once, and a room holds up to 100 players. Each shot is called a putt. Your penguin slides a long way before it stops, so how hard you pull matters as much as where you aim. A round is nine holes, and the player with the fewest total putts wins.

Each hole has a par, which is the number of putts a good player needs. The official holes are par 2 to par 7. A round has nine official holes by default (the host can set 1 to 18, or use Workshop holes), picked at random from more than 200, with walls, water, bumpers, mini bumpers, speed pads, oil spills, snowball penguins, ice cubes, baby penguins, snowmen, seals, igloos, geysers, dynamite, buttons and gates, ice walls, cannons, walruses, ice floes, whirlpools, fish, one-way ledges, and patches of wind, slick ice, rough snow, and cracked ice in the way. Each official hole is checked by a test to make sure it can be sunk in par or fewer putts.

Most of the official holes are classic mini golf holes moved onto the ice: windmills where a seal turns in the gap of a wall, castles with a moat and a cracked ice drawbridge, a volcano crater you can only enter by its ramp, plinko boards where wind carries the penguin through rows of bumpers, bowling lanes with ten baby penguins for pins, island greens, and doglegs with bunkers of rough snow. There are mazes too: water mazes where the walls are water, wind mazes where currents carry you toward the hole or into dead ends, mazes with one-way ledges or slick ice, a stone maze with a short cut through ice walls you can blow open with dynamite, and a maze of colored gates you open with buttons. Others are themed holes: swinging logs over water, pirate coves where geysers fire you from island to island like cannons, islands joined by real cannons, a city of canals with an ice floe ferry, a bay of whirlpools, a pen with a walrus at each door, a slick ice river with fish in it, candy slides, and a museum with platforms of cracked ice over a pit. Every one has been sunk within its par by a computer player before it was added.

Minigolf is also a competitive sport. The World Minigolf Sport Federation holds a World Championship every two years. Foony's version keeps the same goal (fewest strokes) and moves the course onto ice.

Multiplayer Mini Golf with Friends

Create a room and send its link to your friends. Up to 100 people can play in one room, and guests can join without an account. The host starts the round, and a 3, 2, 1 countdown opens every hole.

Nobody takes turns. Every penguin starts on its own spot in a line by the tee, everyone putts on the same hole at the same time, and penguins bump into each other like billiard balls, so another player's penguin can knock yours off its line. When there are more players than start spots, penguins on the start spots slide through each other instead, so nobody can knock you off the tee. You see every penguin on the ice with its player's name above it, which makes it easy to watch the route a friend took.

A hole ends when every player has sunk the ball. As soon as the first player sinks it, everyone else has 10 seconds left, plus 2 seconds for each player past two, up to 30 seconds with 12 or more players. Spectators and players whose connection dropped don't count, so nobody waits on them. If you spectate or leave partway through a hole, your penguin is taken off the course, unless it's already in the hole. When you come back to that hole, it starts again at the tee, the putts you already took on it still count, and one more stroke is added for coming back. If your connection drops and comes back within 20 seconds, no stroke is added. If nobody sinks it, the hole ends after 3 minutes. Between holes, a table shows each player's putts on every hole so far, then the next hole starts. If you join partway through a round, every hole you missed counts as par plus 12 strokes, the same as a hole you don't finish.

You can also play on your own. Press Play Bots to add computer players, and pick how good they are: Easy bots go over par on most holes, Medium bots play about par, Hard bots finish most holes under par, and Expert bots finish almost every hole at or under par. Bots putt at the same time as you, and their penguins bump yours like a player's would. Or start a room alone and try to beat par.

How to Play Mini Golf

Your penguin has to slow down before you can putt again. With a mouse, point where you want it to go: your penguin turns to face the mouse. Press anywhere on the course, pull the mouse back away from that way, and let go. While you pull, moving the mouse to one side turns your penguin the other way, like a slingshot, so you can fix the angle before you let go. On a phone or tablet, press anywhere and pull back in the opposite direction from where you want the penguin to go, like a slingshot. While you pull, a band stretches from under the penguin, with white chevrons that point the way the penguin will go. The harder the putt, the longer the band, the more chevrons show, and the more it turns from blue through purple to pink. At full power it stops growing, and pulling further doesn't make the putt any stronger. You can keep pulling past the edge of the course. You can also press and pull back while your penguin still slides fast. Nothing shows until it slows down. Then the band shows up at once, stretched as far as you pulled. If you let go before the band shows, the putt is cancelled and doesn't count.

The penguin slides until the ice slows it to a stop, bouncing off walls on the way. It drops in when it reaches the hole slowly enough. The hole also pulls in a slow penguin that comes near it, so a putt that stops close to the hole slides in by itself. A penguin moving too fast rolls straight over the hole, so a gentle putt works better than a hard one aimed right at it.

Once your penguin slows down, you can press while it's still sliding to pick it up where it is. Picking it up is free, and your next putt starts from that spot. A fast penguin can't be picked up, so a hard putt plays out wherever it goes.

If your penguin slides into water, it comes back to the spot you putted from after one second. The splash doesn't add a stroke, but the putt that sent it there still counts. If it falls in again before your next putt, it comes back on the tee.

If you haven't pressed to aim five seconds into a hole and haven't putted yet, a finger shows up on your penguin and shows you how to pull back and let go.

One hole, three players

The hole is par 3. Each putt is one stroke.

  • Ana sinks it on her 2nd putt. She scores 2, one under par, which is called a birdie.
  • Ben sinks it on his 4th putt. He scores 4, one over par, which is called a bogey.
  • Cal doesn't sink it before time runs out. A missed hole counts as par plus 12, so he scores 3 + 12 = 15.

After nine holes, each player's nine scores are added up. The lowest total wins.

Mini Golf Obstacles

Walls and corners

A penguin that hits an ice block wall head-on bounces back at half its speed. One that hits at a slant keeps more of its speed and slides on along the wall. Corner walls fill half a tile on the diagonal and send it off at an angle. On Workshop holes, walls and corners can also be red, blue, gold, purple, or green. The color only changes how they look, so a colored wall bounces a penguin like any other.

Bumpers

Round bumpers kick the penguin back faster than it came in, and they light up when they're hit.

Mini bumpers

Mini bumpers are small pink bumpers, half the size of the blue ones. They kick the penguin back just as hard, and some holes have a few of them guarding the hole.

Speed pads

A yellow speed pad launches the penguin the way its arrows point, at the same speed every time, whatever speed it came in with.

Oil spills

Oil swerves a penguin to the left or the right while it slides over the spill, and which way changes from putt to putt. After touching oil, it keeps its full speed, even after it leaves the oil, until it bounces off something.

Snowball penguins

A penguin in a red scarf throws a snowball the way it faces every 1.8 seconds. A snowball that hits your penguin pushes it sideways. On a Workshop hole, one can turn round as it throws, or throw as often as every half second.

Ice rocks and water

A penguin bounces off an ice rock the same way it bounces off a wall. A penguin that slides into water goes back to where you putted from.

Ice cubes

A penguin that hits an ice cube pushes it, and cubes push each other. Every player shares the same cubes, so a cube you knock can end up in someone else's way. A cube that slides into water or the hole is gone until the next hole.

Baby penguins

A hard hit only shoves a baby penguin a little, and your penguin bounces back off it. Like ice cubes, every player shares the same baby penguins.

Snowmen

A penguin that runs into a snowman stops dead on the spot, and the snowman falls apart. It's gone for every player until the next hole, so the first penguin to hit it clears the way for everyone. On Workshop holes, a snowman that stands on a metal plate comes back a few seconds later, once nothing is in its way.

Slick ice and rough snow

On shiny slick ice a penguin keeps nearly all its speed, so a soft putt slides a long way. Rough snow slows it down fast, like a sand trap on a real golf course, so it takes a harder putt to get across.

Cracked ice

A penguin can slide over cracked ice, but if it stops on it, the ice gives way and it falls in, just like water. Ice cubes and baby penguins that stop on it sink too.

Ledges

A ledge is a one-way step. A penguin slides off it the way its arrows point, and one coming the other way bounces off the step like a wall, so there's no way back up.

Wind

Green tiles with double arrows have wind on them. It pushes penguins, ice cubes, and baby penguins the way the arrows point, so a penguin that stops in the wind gets blown along.

Seals

A long seal lies on the ice and turns round on the spot once every 4 seconds. A penguin that hits it, or sits where it swings, gets knocked away.

Igloos

A penguin that slides into an igloo comes out of the next igloo on the hole, going the same way. Igloos are about a penguin's size and always come in twos or more. On some holes, an igloo is the only way across.

Geysers

A geyser blasts a penguin into the air for one second. It flies over pieces, other penguins, water, and the hole, and lands wherever it comes down, so it can still land in the water if it's too slow.

Dynamite

Anything that slides close to dynamite lights its fuse, and a second later it blows up. The blast pushes every penguin, ice cube, and baby penguin near it away, harder the closer they are. It also sets off other dynamite nearby and breaks ice walls. After that it's gone for every player, and a scorch mark is left on the ice. Dynamite that sits on a metal plate comes back a few seconds later.

Buttons and gates

A gate is a short wall in red, blue, gold, or purple. A button of the same color opens it when anything slides over it, and it stays open for 5 seconds after the last thing leaves the button. An ice cube or baby penguin parked on a button holds its gates open for everyone. A lever works on the gates of its color too, but it switches them: one hit opens them, and they stay open until something hits a lever of that color again. Some gates are the other way round. They start open, shown as a thin line in their color, and a button or lever of that color shuts them while it opens the rest. A gate that shuts on a penguin pushes it out of the doorway.

Ice walls

An ice wall blocks the way like a short wall. A hard putt smashes through it and keeps sliding a little slower, and a soft one bounces off. Dynamite breaks it too. Once it breaks, it's gone for every player until the next hole. On Workshop holes, a wall on a metal strip comes back a few seconds later, once nothing is in its way. A grey stone wall looks like an ice wall made of blocks, and no putt breaks it. Only dynamite does.

Cannons

Some cannons turn round once every 4 seconds, and others stay fixed. A penguin that slides into it is held for one second, then fired the way the cannon points at that moment. It flies over pieces and water for a third of a second, then slides on, so putt when the cannon will point where you want to go.

Walruses

A walrus slides back and forth along its path, shown by two faint lines on the ice. It knocks away any penguin, ice cube, or baby penguin in its way, even one sitting still.

Ice floes

An ice floe waits at one end of a trip across the water. A faint line on the water shows where it goes. When a penguin gets on, it sails to the other end and carries everything on it. A penguin on the floe is safe from the water, but one that slides off falls in. Three seconds after it gets to the far end, once no penguin is on it, the floe sails back by itself for the next player. On Workshop holes, a floe can wait 5 or 10 seconds, sink at the far end and come back at its start at once, or stay at the far end until a penguin gets on there. A Workshop floe can also sail back and forth by itself. A penguin that stops on one stays on it, and you can pick it up and aim while it sails.

Ice bridges

Workshop holes can have ice bridges. An ice bridge is one tile of ice over the water, with a band in red, blue, gold, or purple. It's up for as long as a button or lever of that color would open a gate. While it's up, you can slide over it or stop on it. When it goes down, the tile is water again, and any penguin, ice cube, or baby penguin on it falls in. Some ice bridges start up, and a button or lever of their color sinks those instead.

Whirlpools

A whirlpool pulls in any penguin that comes close, even one sliding over the water near it. Once it catches the penguin, it spins it round for 1 to 3 seconds, then throws it out through the air in a random direction.

Fish

A fish pulls a nearby penguin in, like the hole does. The penguin that reaches it eats it and gets a burst of speed the way it was going. The fish is gone for every player after that, unless it sits on a metal plate. Then a new fish comes back a few seconds later.

Make Your Own Mini Golf Holes

The Penguin Mini Golf Workshop has a hole editor. You paint ice, walls, corner walls, water, slick ice, rough snow, cracked ice, ledges, and wind on a grid, place bumpers, mini bumpers, baby penguins, rocks, speed pads, oil, snowball penguins, ice cubes, snowmen, seals, igloos, geysers, dynamite, buttons, gates, ice bridges, ice walls, cannons, walruses, ice floes, whirlpools, and fish, move the tee and the hole, and set the size and the par. Press Turn before placing a corner, a ledge, wind, a speed pad, a snowball penguin, a seal, a gate, an ice wall, a cannon, a walrus, or an ice floe to change which way it faces. Gates, ice walls, walrus paths, and ice floe trips have a length you can set, and buttons, gates, and ice bridges have a color. Dynamite, walruses, ice floes, whirlpools, and fish come small, normal, or big, and a cannon can turn either way or stay pointing one way. A snowball penguin can turn round like a cannon, and throw every 0.5, 1, 1.8, 3, or 5 seconds. A button can be a lever or keep its gates open for 1 to 60 seconds, an ice wall can be stone, an ice bridge can start down or up, and dynamite, fish, snowmen, and ice walls can be set to come back 3 to 60 seconds after they're gone. An ice floe can come back after 3, 5, or 10 seconds, by sailing back or by sinking, or never. It can wait for a penguin to get on, or sail by itself. You can also draw footprints, paw prints, fish bones, snowflakes, hearts, and stars on open ice, slick ice, and rough snow. Nothing bumps into a decoration, so it only changes how the floor looks. Par can be anything from 1 to 20.

A hole can only be saved after you sink the ball in Test Play, where you play the hole with the same physics as a real round. You have to sink it at par or under, so a par 3 hole needs a test where the ball goes in with 3 putts or fewer. If you change anything afterward, including the par, you need to test it again. Saving holes needs a free account.

In the room settings, a host can pick up to 20 holes from the Workshop. Up to nine of them, picked at random, are played first in each round, and the rest of the round is official holes.

A host can also change the round itself under Advanced in the room settings: the number of holes (1 to 18), the timer on each hole, the time everyone else has after the first sink, the most putts a player gets on a hole, and how many strokes over par a missed hole counts. A player who runs out of putts waits for the others, and the hole ends once nobody can putt. There is also a setting that lets penguins slide through each other everywhere, which helps in a crowded room.

Mini Golf Strategy

  • Aim to stop near the hole. The penguin only drops in when it's moving slowly, and the hole pulls in a penguin that stops close by, so a full-power putt straight at the hole often slides over it while a softer one gets pulled in.
  • Use the walls to slow down. A penguin that hits a wall head-on bounces back at half its speed. Banking off one next to the hole can leave it slow enough to drop in.
  • Point first, then pull. With a mouse, point exactly where you want to go before you press, then pull straight back. To fix the angle, move the mouse a little to the side while you pull. The longer the pull, the less each move to the side turns your penguin.
  • Bump other penguins. A penguin that hits a still one head-on stops and knocks the other one on, like a billiard ball. That includes a penguin someone is holding to aim: the hit knocks it out of their hands, so aim quickly when another penguin is sliding your way.
  • Knock the cubes aside. Your penguin shoves a row of ice cubes out of the way when it hits them, and your next putt can go through the gap. A slow penguin near the hole can even push through the cubes on its own, because the hole pulls it in.
  • Time the snowballs and the seals. On the official holes, all the snowball penguins throw at the same moment, every 1.8 seconds. Putt right after a volley so the next one doesn't catch you halfway. A seal turns at the same speed every time, so wait until it swings out of your line before you putt.
  • Watch the other penguins. Everyone plays the same hole at once, so if a friend finds a clean route, you can copy it before the countdown runs out.

Mini Golf Leaderboards and Achievements

Compare your rounds with other players on the Penguin Mini Golf leaderboards, and track the four achievements. First Round is for finishing a round. Hole in One is for sinking the ball with your first putt on an official hole with a par of 3 or more. Under Par is for finishing a round of nine official holes, with none missed, at least 3 putts under their pars added together. Hole in None is for finishing an official hole with 0 putts, which takes another player knocking your penguin in before your first putt. Holes from the Workshop only count for First Round.

펭귄 미니 골프 질문

어떤 업적이 있나요?
첫 라운드는 라운드를 완료하면 얻어요. 홀인원은 파 3 이상인 공식 홀에서 첫 퍼팅으로 홀에 넣으면 얻어요. 언더파는 공식 홀 9개로 이루어진 라운드를 하나도 놓치지 않고 완료하며, 각 홀의 파를 합친 수보다 총 3타 이상 적게 기록하면 얻어요. 홀인 제로는 첫 퍼팅 전에 다른 플레이어가 내 펭귄을 홀에 밀어 넣어 공식 홀을 0퍼팅으로 끝내면 얻어요. 워크숍 홀은 첫 라운드에만 반영돼요.
다운로드 없이 미니 골프를 어디서 플레이할 수 있나요?
컴퓨터, 휴대폰 또는 태블릿의 브라우저에서 Foony에서 펭귄 미니 골프 플레이하기을(를) 여세요. 게임은 페이지에서 바로 실행돼요.
펭귄 미니 골프는 무료로 플레이할 수 있나요?
네. 브라우저에서 게스트로 플레이할 수 있어요. 워크숍에서 만든 홀을 저장하려면 무료 계정이 필요해요.
한 라운드에는 홀이 몇 개 있나요?
공식 홀 200개 이상 중 무작위로 고른 9개를 플레이하며, 매 홀 뒤에 점수가 표시돼요. 방장은 워크숍에서 만든 홀을 직접 고를 수도 있고, 그런 홀은 먼저 플레이돼요. 라운드 홀 수는 1개부터 18개까지 설정할 수 있어요. 싫어요를 누른 홀은 내가 방장인 방에서 무작위로 나오지 않지만, 직접 고를 수는 있어요.
Foony에서 펭귄 미니 골프는 어떻게 플레이하나요?
펭귄의 속도가 느려지면 원하는 방향을 가리키세요. 아무 곳이나 누른 채 뒤로 당겼다가 놓으세요. 휴대폰에서는 아무 곳이나 누른 뒤 원하는 방향의 반대쪽으로 당기세요. 펭귄은 얼음 위를 미끄러져요. 가능한 적은 퍼팅으로 홀에 넣으세요. 한 라운드는 9홀로 이루어지며, 총 퍼팅 수가 가장 적은 사람이 이겨요.
나만의 미니 골프 홀을 만들 수 있나요?
네. 워크숍을 열어 얼음, 벽, 물을 칠하고 범퍼, 패드 등 여러 요소를 배치한 뒤 파를 설정하세요. 홀을 저장하려면 테스트 플레이에서 파 이하로 홀인해야 해요.
범퍼, 패드, 기름과 다른 장치들은 무엇을 하나요?
범퍼와 작은 미니 범퍼는 펭귄이 부딪힌 속도보다 더 빠르게 튕겨 내요. 스피드 패드는 화살표 방향으로 펭귄을 날려 보내요. 기름은 펭귄을 왼쪽이나 오른쪽으로 휘게 하고, 기름을 밟은 뒤에는 무언가에 부딪힐 때까지 속도가 줄지 않아요. 눈덩이 펭귄은 1.8초마다 눈덩이를 던져 펭귄을 경로 밖으로 밀어내요. 워크숍 홀에서는 던지면서 방향을 바꾸는 펭귄도 있고, 더 자주 또는 덜 자주 던지는 펭귄도 있어요. 얼음 큐브는 펭귄이 부딪히면 미끄러지고, 아기 펭귄은 조금만 움직여요. 모든 플레이어가 같은 큐브와 아기 펭귄을 함께 사용해요. 눈사람은 펭귄을 완전히 멈추게 한 뒤 다음 홀까지 모두에게 부서진 상태로 남아요. 물범은 4초마다 방향을 바꾸며 부딪히는 펭귄을 밀어내요. 이글루는 펭귄을 다음 이글루에서 나오게 하고, 간헐천은 펭귄을 1초 동안 모든 것 위로 공중에 날려 보내요. 다이너마이트는 무언가가 가까이 미끄러지면 불이 붙고, 1초 뒤 폭발해 가까운 것일수록 더 세게 밀어내요. 폭발은 다른 다이너마이트를 터뜨리고 얼음 벽을 부숴요. 버튼은 같은 색 게이트를 5초 동안 열거나, 무언가가 버튼 위에 있는 동안 열어 둬요. 레버는 무언가가 부딪힐 때마다 같은 색 게이트를 열고 닫아요. 일부 게이트는 처음부터 열려 있으며, 이 경우 버튼이나 레버가 게이트를 닫아요. 워크숍 홀에는 얼음 다리를 놓을 수 있어요. 얼음 다리는 물 위의 얼음 타일에 해당 색의 띠가 둘러진 것이에요. 같은 색 게이트가 열려 있을 때는 다리가 올라와 있어서 건너거나 그 위에 멈출 수 있어요. 그 외에는 다리가 내려가 타일이 물이 되고, 그 위에 있던 것은 모두 물에 빠져요. 일부 얼음 다리는 처음부터 올라와 있으며, 이 경우 버튼이나 레버가 다리를 가라앉혀요. 세게 부딪히면 얼음 벽이 모두에게 부서지고, 약하게 부딪히면 튕겨 나와요. 회색 돌벽은 다이너마이트 폭발로만 부술 수 있어요. 대포는 펭귄을 받아 1초 뒤 그때 가리키는 방향으로 발사해요. 바다코끼리는 앞뒤로 미끄러지며 경로에 있는 모든 것을 밀어내요. 빙하는 펭귄이 올라타면 물을 건너게 해 주고, 내린 뒤 몇 초가 지나면 스스로 되돌아가요. 워크숍 홀에서는 더 오래 기다리는 빙하도 있고, 반대편에서 가라앉았다가 시작 지점으로 돌아오는 빙하도 있으며, 반대편에서 펭귄이 올라탈 때까지 기다리는 빙하도 있어요. 스스로 왕복하는 빙하도 있으며, 빙하가 펭귄을 태우고 가는 동안 펭귄을 집어 들어 조준할 수 있어요. 소용돌이는 펭귄이 가까이 오면 물 건너편에서도 끌어당겨 1~3초 동안 빙글빙글 돌린 뒤 무작위 방향으로 내보내요. 물고기는 근처 펭귄을 끌어당기고, 물고기를 먹은 펭귄은 빨라져요. 금속판 위에 있는 다이너마이트와 물고기는 사라진 뒤 몇 초 후에 돌아와요. 바닥에서는 매끈한 얼음이 속도를 유지해 주고, 거친 눈은 속도를 늦추며, 갈라진 얼음은 그 위에 멈춘 펭귄을 가라앉혀요. 낭떠러지는 한 방향으로만 갈 수 있고, 바람은 모든 것을 밀어가요.
친구와 온라인으로 미니 골프를 플레이할 수 있나요?
방을 만들고 친구에게 링크를 보내세요. 최대 100명이 같은 9홀을 함께 플레이할 수 있어요.
점수는 어떻게 계산되나요?
퍼팅 한 번은 1타로 계산돼요. 첫 플레이어가 홀에 들어가면 다른 플레이어에게는 마칠 시간으로 10초가 주어지고, 2명을 넘는 플레이어 한 명당 2초씩 추가돼요. 12명 이상이면 최대 30초예요. 관전자와 접속이 끊긴 플레이어는 계산하지 않아요. 끝내지 못한 홀은 파에 12타를 더한 점수로 계산되며, 이것이 한 홀에서 기록할 수 있는 최대 타수이기도 해요. 라운드 도중에 참가했다면 놓친 홀도 같은 방식으로 계산돼요. 방장은 홀마다 주어지는 시간, 첫 홀인 후 남는 시간, 홀당 최대 퍼팅 횟수, 놓친 홀의 계산 타수를 바꿀 수 있어요.
펭귄 미니 골프를 혼자 플레이할 수 있나요?
네. 봇 플레이를 누르면 대부분의 홀에서 파를 넘기는 쉬움 난이도부터, 거의 모든 홀을 파 또는 언더파로 끝내는 전문가 난이도까지 컴퓨터 플레이어와 겨룰 수 있어요. 봇은 나와 동시에 퍼팅하고, 플레이어처럼 펭귄을 부딪혀요. 혼자 방을 만들어 9홀을 파와 겨룰 수도 있어요.
펭귄이 미끄러지는 동안 멈출 수 있나요?
속도가 느려진 뒤에 가능해요. 천천히 미끄러지는 동안 누르면 그 자리에서 펭귄을 집어 들고, 그곳에서 다시 조준해 퍼팅할 수 있어요. 빠르게 움직이는 펭귄은 집어 들 수 없으므로 강하게 친 퍼팅은 끝까지 진행돼요. 집어 드는 건 무료이고, 다음 퍼팅부터 1타로 계산돼요.
플레이어들이 차례대로 플레이하나요?
아니요. 모두 같은 홀에서 동시에 퍼팅하므로 기다릴 필요가 없어요. 펭귄들은 당구공처럼 서로 부딪히기 때문에, 내 펭귄이 다른 펭귄을 경로에서 밀어내거나 반대로 밀려날 수도 있어요. 방의 플레이어 수가 시작 지점보다 많으면 시작 지점의 펭귄들은 서로 통과하므로 아무도 티에서 밀려나지 않아요. 방장은 펭귄들이 어디서나 서로 통과하도록 설정할 수도 있는데, 사람이 많은 방에서 유용해요.
펭귄이 물에 미끄러져 들어가면 어떻게 되나요?
1초 뒤에 퍼팅했던 자리로 돌아오며, 물에 빠져도 타수를 잃지는 않아요. 물에 빠지게 한 퍼팅은 그대로 1타로 계산돼요. 다음 퍼팅 전에 다시 빠지면 티로 돌아와요.
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