호드 서바이버스

호드 서바이버스

호드 서바이버스 - 협동 몬스터 호드 서바이벌, 무료 온라인

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호드 서바이버스 - 협동 몬스터 호드 서바이벌, 무료 온라인

import {useState} from 'react'; export function MonsterChip({name, hp, dmg, dot, isNew, pack}) { return ( <div className={ 'flex items-center gap-2 rounded-xl p-2 pr-3 ' + (isNew ? 'bg-amber-500/40 pb-3 shadow-[0_3px_0_#b45309]' : 'bg-[#130b1f] shadow-[0_3px_10px_rgba(0,0,0,.4)]') } > <span className={'h-3.5 w-3.5 shrink-0 rounded-full ' + dot} /> {name} {hp} HP · {dmg} dmg{pack ? ' · packs of ' + pack : ''} {isNew && ( New )}

); }

export function WaveExplorer() { const MONSTERS = [ {name: 'Goblin', hp: 10, dmg: 3, enters: 0, dot: 'bg-emerald-400'}, {name: 'Slime', hp: 6, dmg: 2, enters: 1, pack: 8, dot: 'bg-teal-400'}, {name: 'Kobold', hp: 8, dmg: 2, enters: 2, dot: 'bg-lime-300'}, {name: 'Sporeling', hp: 12, dmg: 4, enters: 3, dot: 'bg-rose-400'}, {name: 'Wolf', hp: 14, dmg: 5, enters: 4, pack: 6, dot: 'bg-slate-300'}, {name: 'Wisp', hp: 5, dmg: 3, enters: 5, dot: 'bg-sky-200'}, {name: 'Undead', hp: 25, dmg: 8, enters: 6, dot: 'bg-teal-300'}, {name: 'Raptor', hp: 18, dmg: 8, enters: 7, pack: 4, dot: 'bg-lime-500'}, {name: 'Orc', hp: 40, dmg: 12, enters: 8, dot: 'bg-green-600'}, {name: 'Gargoyle', hp: 60, dmg: 14, enters: 10, dot: 'bg-zinc-400'}, {name: 'Bear', hp: 90, dmg: 20, enters: 12, dot: 'bg-amber-600'}, {name: 'Scarab', hp: 130, dmg: 16, enters: 13, dot: 'bg-cyan-500'}, {name: 'Mimic', hp: 150, dmg: 22, enters: 15, dot: 'bg-yellow-500'}, {name: 'Troll', hp: 220, dmg: 30, enters: 16, dot: 'bg-purple-400'}, {name: 'Living Armor', hp: 300, dmg: 26, enters: 18, dot: 'bg-slate-400'}, {name: 'Treant', hp: 400, dmg: 25, enters: 20, dot: 'bg-emerald-700'}, {name: 'Cyclops', hp: 550, dmg: 35, enters: 22, dot: 'bg-orange-300'}, {name: 'Drake', hp: 450, dmg: 32, enters: 26, dot: 'bg-red-500'}, ]; const MINUTES = [ {m: 0, hpMult: '1.00'}, {m: 1, hpMult: '1.06'}, {m: 3, hpMult: '1.19'}, {m: 5, hpMult: '1.33'}, {m: 7, hpMult: '1.48'}, {m: 10, hpMult: '1.72', boss: 'Orc Warlord', bossHp: 1500}, {m: 13, hpMult: '1.98'}, {m: 15, hpMult: '2.17'}, {m: 18, hpMult: '2.47'}, {m: 20, hpMult: '2.68', boss: 'Elder Lich', bossHp: 2600}, {m: 22, hpMult: '2.90'}, {m: 26, hpMult: '3.37'}, {m: 30, hpMult: '3.88', boss: 'Ancient Dragon', bossHp: 4200}, ]; const [minuteIndex, setMinuteIndex] = useState(0); const minute = MINUTES[minuteIndex]; const onField = MONSTERS.filter(monster => monster.enters <= minute.m); const newestEnters = Math.max(...onField.map(monster => monster.enters)); return (

Try It: Watch the Horde Grow

Pick a minute to see what the horde looks like by then. These are the real numbers the game uses.

{MINUTES.map((entry, i) => ( <button key={entry.m} type="button" onClick={() => setMinuteIndex(i)} className={ 'cursor-pointer rounded-md px-2.5 py-1 text-[11px] font-black tabular-nums text-[#130b1f] transition-transform duration-100 hover:scale-105 ' + (entry.boss ? 'bg-rose-400 shadow-[0_2px_0_#be185d]' : 'bg-purple-300 shadow-[0_2px_0_#7e22ce]') + (minuteIndex === i ? '' : ' opacity-40') } > {entry.m}:00 ))}
{onField.map(monster => ( <MonsterChip key={monster.name} name={monster.name} hp={monster.hp} dmg={monster.dmg} pack={monster.pack} dot={monster.dot} isNew={monster.enters === newestEnters && minute.m - monster.enters < 2} /> ))}
{minute.boss && (

Boss: the {minute.boss} arrives with {minute.bossHp.toLocaleString()} base HP. Bring it down and everyone gets Embers.

)}

{minute.m >= 5 ? 'Glowing elites now roam the horde with 8 times normal health. ' : ''} Every monster on the field has {minute.hpMult}× its base HP at this minute, and the three bosses keep cycling every ten minutes, speeding up to every five from minute 40, for as long as you last.

); }

A Free Co-op Survivors Game in Your Browser

Horde Survivors is a free co-op survivors game you play online in your browser: one endless run shared by everyone in the room, waves of fantasy monsters that keep scaling until the whole party falls, and weapons that attack on their own so your full attention goes to not getting surrounded. A run starts the moment you do, alone or with up to 100 players on the same map, and there is nothing to install and no signup needed to jump in.

What makes it different from the rest of the genre is that the run itself is shared. Your teammates are not ghosts on a scoreboard. They fight beside you, their XP gems count for you when you stand near them, and when you go down they are the reason you get back up.

Multiplayer Horde Survival with Friends

Make a room and send the invite link. Friends join from any modern browser, phone or desktop, and they can join a run that is already going: a late joiner spawns next to a living teammate at a level scaled to the party, ready to fight within seconds. Runs are tuned to feel best at around ten players, and the room ceiling is 100.

Every hero on the field is a real person. There are no bots in Horde Survivors, so a solo run really is you against the horde, and it pays out slightly less than fighting alongside other people. Going down is not the end either: a downed hero crawls for up to 60 seconds, and any teammate who stands beside you for 3 seconds picks you back up at half health. If nobody reaches you, you spectate or rejoin the same run as any hero you own, starting at a catch-up level with that hero's starting weapon. The run ends the moment nobody is left standing, so in a solo run your first fall is the end.

Three Maps, Three Difficulties

The host picks the room's difficulty before the run. Normal is the baseline. Hard multiplies monster health and damage by 1.4 and Ember earnings by 1.25. Nightmare doubles monster health and damage and multiplies Embers by 1.5. The host also sets how many players the room admits, up to the ceiling of 100.

Maps are a second difficulty dial on top of that. The Forest is the baseline, a wide field with nowhere to hide and no walls to pin the horde against, where wolves and treants roam thickest. The Crypt runs monsters at 1.25× strength and Embers at 1.15×, and its spawns lean hard into the restless dead: undead, wisps, gargoyles, living armor, and prowling mimics. The Volcano is the hardest stage at 1.5× monsters and 1.3× Embers, ruled by drakes and cyclopes. Both dials stack, so a Nightmare Volcano run triples monster strength.

The harder stages are earned, not given. Surviving 15 minutes unlocks the Crypt, standing at an Elder Lich kill unlocks the Volcano, and surviving 30 minutes unlocks Nightmare. The room host's unlocks decide what the room can play, so one veteran friend opens the hard stages for everyone.

How to Play Horde Survivors

You only control movement: WASD or arrow keys on desktop, a joystick on touch screens. Everything else is automatic. Your weapons fire on their own cooldowns, dead monsters drop XP gems, and each level up pauses to offer you a pick of one card from three. A card is either a new weapon, a new passive, or a rank up for something you already carry.

Your build has four weapon slots and four passive slots, and every weapon and passive ranks from 1 to 5. Every player starts with seven weapons to find: Sword Sweep, Arrow Volley, Magic Bolt, Hammer Slam, Frost Nova, Holy Aura, and the Wolf Companion, a spirit wolf that hunts the biggest thing on the field. Rank 5 is where each weapon gets its signature trick. The sword starts swinging behind you as well, the hammer stuns everything it knocks back, the aura begins healing you, and the wolf becomes two wolves. The five starting passives (Swift Boots, Whetstone, Heart Amulet, Lodestone, Hourglass) push speed, damage, health, pickup range, and attack rate.

Achievements grow that pool. Four more weapons are earned by playing: the Boomerang Axe (fell 25 big monsters in a run), the chaining Storm Coil (1,500 kills in a run), the Spirit Bees (squash 300 slimes or sporelings), and the horde-shoving Warhorn (bring down all three bosses in one run). Four more passives are earned the same way, for tanking damage, hoarding Embers, being revived, and hunting elites. Once unlocked, they join your level-up choices in every future run.

Past evolutions sit the unions: take two matching weapons to max rank and a level-up can offer their merge. Sword Sweep and Hammer Slam become the Sunderguard, Arrow Volley and Magic Bolt become the Spellstorm, Frost Nova and Holy Aura become the Aurora. A union is stronger than either parent and frees up a weapon slot, which is the real prize: a fifth weapon in a four-slot build.

The battlefield itself pays out too. Barrels, burial vases, and glowing geodes (one kind per map) stand in your path; smash them for XP gems, Embers, and sometimes a floor drop: a roast feast that heals a third of your health, a magnet that vacuums every XP gem on the field for the whole party, or a treasure chest left behind by slain elites that banks you a free level-up choice.

Rank 5 is not the ceiling. Every weapon has an evolution, unlocked by pairing it with the right passive, the way item combos work in Vampire Survivors. Max out a weapon while carrying its partner passive and your next level ups can offer the evolved form: Sword Sweep with a Whetstone becomes Bladestorm, a full circle of steel, Arrow Volley with a Lodestone becomes Arrowstorm's ten-arrow spread, Hammer Slam with a Heart Amulet becomes the stunning Earthshatter, Frost Nova with Swift Boots becomes Absolute Zero, Magic Bolt with an Hourglass becomes Arcane Tempest, Holy Aura with a Heart Amulet becomes the healing Sanctuary, and the Wolf Companion with Swift Boots becomes a four-wolf Wolf Pack.

The horde has a schedule. New monster types join the hunt at fixed minutes, from slime floods and mushroom sporelings up through treasure-chest mimics, haunted armor, cyclopes, and drakes. Glowing elites start appearing from minute 5, and a boss walks in every ten minutes, cycling through the Orc Warlord, the Elder Lich, and the Ancient Dragon. From minute 40 the bosses come every five minutes instead, each stronger than the last, so a deep run ends in a battle you will remember rather than a slow grind down:

Embers and Permanent Upgrades

Embers are the run currency that outlives the run. Elite kills pay a handful to everyone fighting nearby, boss kills pay more, every active minute adds a trickle that grows the longer you last, and some level-up cards offer a Supply Cache of Embers instead of an upgrade.

Between runs, the Upgrades tab turns Embers into permanent power across eight tracks: Vitality (max health), Might (damage), Iron Skin (armor), Swiftness (speed), Magnet (pickup range), Wisdom (faster XP), Rally (faster revives and a slower bleed-out), and Alacrity (faster weapons). Each track has five ranks with prices that roughly double every step, and maxing the entire board costs about 30,340 Embers, a long-haul project that makes every run feel like progress.

Horde Survivors Strategy

Move in wide circles, not straight lines. The horde always walks at you, so circling herds it into one trailing clump your arc weapons can chew through, while running straight just finds you fresh monsters on all sides. Your hero faces the way you last moved, and the Sword Sweep only cuts in front of you until rank 5, so keep the clump ahead of you, not behind.

Rank your starting weapon before collecting new ones. Through your first five levels the game deliberately offers your starting weapon's rank ups more often, and a rank 3 weapon clears the early minutes faster than three rank 1 weapons that all fire slowly.

Cover both distances. A close-in weapon (Sword Sweep, Hammer Slam, Holy Aura) handles what reaches you, and a reaching weapon (Arrow Volley, Magic Bolt, Wolf Companion) thins what is still coming. Frost Nova is the glue: its ring slows everything it touches by up to half, which turns a wolf pack sprinting at you into a wall you can walk away from.

Stay near your team. Gems picked up close to you feed your XP too, revive range only matters if someone is in it, and the game spawns fewer monsters per player when players cluster, so a tight group faces a thinner horde per head than five soloists spread across the map. Before you try Nightmare, put Embers into Rally and Vitality: revives are the whole difficulty.

Leaderboards, Achievements, and Heroes

Every run posts two scores to the Horde Survivors leaderboards, Longest Run and Monsters Slain, ranked on every timeframe from a single day up to all time. The 28 Horde Survivors achievements mark the moments worth bragging about, like Warlord's Bane, Lich Slayer, and Dragon's Bane for standing at each boss kill, Full Cycle for all three in one run, Double Evolution for evolving two weapons in a run, Packed House for surviving 20 minutes with ten players alive, Weapons Only for lasting 30 minutes with no passives at all, and Full Arsenal, the top trophy, for taking a full build of four weapons and four passives all to max rank in a single run. Nearly half of them unlock something you then play with: a map, a difficulty, a weapon, or a passive.

Leveling up the game unlocks the roster of seven Horde Survivors heroes. Everyone starts as the Human Knight, a steady sword-carrier. The Elf Ranger (level 5) is faster and starts with Arrow Volley, the Dwarf Warrior (level 15) trades speed for armor and a hammer, and the Gnome Wizard (level 30) is fragile but casts quicker and levels faster than anyone else. The late roster is where the stranger heroes live: the Dwarf Runepriest (level 50) walks into battle inside a burning Holy Aura, the Dryad Beastcaller (level 60) starts every run with her spirit wolf already hunting, and the Frostheart Yeti (level 70) is a huge, cheerful wall of muscle who opens with Frost Nova.

Horde Survivors vs Vampire Survivors

Vampire Survivors invented this genre's modern shape in 2022, a lineage documented on Wikipedia's Vampire Survivors page, and players have since named the style bullet heaven: a bullet hell where you are the one filling the screen. Horde Survivors is Foony's browser-native take on that idea, with its own high-fantasy monster roster in place of gothic castles.

The real difference is scale and togetherness. Vampire Survivors' official co-op supports up to four players, per poncle's own co-op FAQ. A Horde Survivors run holds a whole room, lets strangers and friends drop in mid-run, and builds revives, shared XP, and catch-up levels into the core rules, because the run is designed to be survived together. If you have been hunting games like Vampire Survivors that need no download and no console, this is the one built for playing with other people.

Want monster chaos in shorter, sharper doses? Foony Dinomight swaps the endless horde for explosive dino-vs-dino rounds that start just as fast from a shared room link.

호드 서바이버스: 자주 묻는 질문

호드 서바이버스에서 업적은 무엇을 해금하나요?
많은 업적이 배지뿐 아니라 게임 안의 새 콘텐츠를 열어줘요. 15분 생존하면 지하묘지 맵이 열리고, 엘더 리치를 처치하면 화산이 열리며, 30분 생존하면 악몽 난이도가 열려요. 다른 업적들은 레벨업 풀에 새 무기와 패시브를 추가해요: 한 판에 1,500킬을 달성하면 연쇄하는 스톰 코일을 얻고, 큰 몬스터 25마리를 쓰러뜨리면 부메랑 도끼를 얻으며, 엘리트 사냥, 피해 버티기, 엠버 모으기, 부활 관련으로 더 많은 게 있어요. 해금은 다음 판부터 적용돼요.
온라인에서 서바이버 게임을 플레이하기 가장 좋은 곳은 어디예요?
Foony 호드 서바이버스는 브라우저에서 이 장르를 함께 즐기도록 만들어졌어요: 즉시 초대 링크, 부활이 있는 참여형 협동 플레이, 영구 Ember 업그레이드, 잠금 해제할 수 있는 영웅들, 그리고 리더보드까지 전부 무료예요. 몇 초 만에 시작되고 솔로 세션에서 친구들로 가득 찬 방까지 확장되는 플레이를 원한다면, 여기서 시작하세요.
Hard와 Nightmare 난이도는 무엇을 바꾸나요?
방장이 난이도를 골라요. Hard에서는 몬스터 체력과 공격력이 평소의 1.4배가 되고, Ember 획득량은 1.25배가 돼요. Nightmare에서는 몬스터 체력과 공격력이 두 배가 되고 Ember 획득량은 1.5배가 돼요. 맵 선택은 여기에 더해져요: Crypt는 몬스터를 1.25배 강하게, Volcano는 1.5배 강하게 만들고, 각각 추가 Ember도 지급해요. 더 어려운 맵과 Nightmare는 획득해야 열려요: 업적을 달성하면 방장에게 잠금이 해제돼요. Forest의 Normal이 기준이고 몬스터 목록을 익히기에 딱 좋은 곳이에요.
엠버가 뭐고 무엇을 살 수 있나요?
엠버는 이 게임 고유의 화폐예요. 엘리트와 보스 처치는 근처 모두에게 엠버를 주고, 판이 진행되는 매분마다 조금씩 더 주며, 일부 레벨업 카드는 엠버 보급 상자를 제공해요. 업그레이드 탭에서 엠버를 여덟 개의 영구 업그레이드 트랙에 쓸 수 있어요. 활력(체력 증가)부터 민첩(무기 속도 증가)까지요. 구매한 각 등급은 이후 시작하는 모든 판에 적용돼요.
호드 서바이버스는 무료인가요?
네. Foony 호드 서바이버스는 무료로 플레이할 수 있고, 계정을 만들지 않아도 한 판을 시작할 수 있어요. 무료 계정을 만들면 여러 기기에서 진행 상황이 유지돼요: 엠버, 영구 업그레이드, 영웅 해금, 업적, 리더보드 순위까지요.
새 영웅은 어떻게 해금하나요?
모두 인간 기사로 시작해요. 플레이하면 게임 레벨을 얻고, 레벨 보상에 나머지 여섯 영웅이 포함돼요: 5레벨에 엘프 레인저, 15레벨에 드워프 워리어, 30레벨에 노움 위저드, 50레벨에 드워프 룬사제, 60레벨에 드리아드 비스트콜러, 70레벨에 프로스트하트 예티예요. 각 영웅은 스탯이 다르고 시작 무기도 달라서, 새 영웅은 겉모습만이 아니라 판의 시작 방식을 바꿔요.
호드 서바이버스는 어떻게 플레이하나요?
이동만 조작해요. 데스크톱에서는 WASD나 방향키로, 터치 스크린에서는 조이스틱으로요. 무기는 알아서 공격해요. 몬스터는 죽을 때 XP 보석을 떨어뜨리고, 레벨업마다 업그레이드 세 개 중 하나를 고를 수 있으며, 빌드는 시작 무기 하나에서 무기 네 개와 패시브 네 개로 성장해요. 파티 전원이 동시에 쓰러지면 판이 끝나고, 생존 시간과 처치 수가 Foony 호드 서바이버스 리더보드에 올라가요.
Horde Survivors에 리더보드와 업적이 있나요?
네. 일간, 주간, 월간, 연간, 전체 리더보드가 가장 긴 플레이와 처치한 몬스터 수 둘 다를 순위로 매겨요. 또 첫 플레이를 마치는 First Stand부터 무기 4개와 패시브 4개 전부를 한 번의 플레이에서 최고 등급까지 올리는 Full Arsenal까지 업적 28개가 있고, 그중 다수는 게임 내 새로운 맵, 무기, 패시브의 잠금을 해제해줘요. 모든 것이 Foony 호드 서바이버스에서 자동으로 기록돼요.
아무것도 다운로드하지 않고 Horde Survivors를 플레이할 수 있나요?
네. Foony 호드 서바이버스는 데스크톱이나 모바일의 최신 브라우저에서 실행되고, 설치할 것도 업데이트할 것도 없어요. 그래서 게임 설치가 안 되는 학교나 공용 컴퓨터에서도 쉽게 고를 수 있어요.
호드 서바이버스는 몇 명이 함께 플레이할 수 있나요?
혼자서도 한 판을 시작할 수 있고, 한 방에 최대 100명이 참여해요. 몬스터 스폰이 맞춰진 최적 인원은 열 명 정도예요. 봇은 없어요: 필드의 모든 영웅은 실제 사람이고, 모든 몬스터는 무리의 일부예요.
친구와 호드 서바이버스를 어떻게 플레이하나요?
Foony 호드 서바이버스에서 방을 만들고 초대 링크를 공유하세요. 친구는 최신 브라우저 어디서든 참여할 수 있고 이미 진행 중인 판에 바로 합류할 수 있어요: 늦게 들어온 사람은 살아 있는 팀원 옆에 파티 기준의 따라잡기 레벨로 등장하니, 나머지가 싸우는 동안 로비에서 기다릴 필요가 없어요.
호드 서바이버스는 Vampire Survivors 같나요?
Foony 호드 서바이버스는 고유한 판타지 몬스터, 무기, 영웅을 갖춘 Vampire Survivors 스타일 게임이에요. 가장 큰 차이는 협동이에요. 방 전체가 하나의 맵에서 끝없는 한 판을 함께하고, 팀원은 쓰러지면 기어다니다가 부활할 수 있으며, 한 판에 최대 100명까지 참여해요. Vampire Survivors 공식 협동 모드의 4인 제한을 훨씬 넘어서죠.
호드 서바이버스에 무기 진화가 있나요?
네. 모든 무기에는 패시브 조합으로 해금되는 진화 형태가 있어요. Vampire Survivors 스타일 게임의 아이템 조합처럼요. 짝 패시브를 든 채로 무기를 5등급까지 올리면 다음 레벨업에서 진화가 제공될 수 있어요: 검 휘두르기 더하기 숫돌은 강철의 원을 그리는 블레이드스톰이 되고, 망치 내려치기 더하기 심장 부적은 기절시키는 대지 진동이 되며, 늑대 동료 더하기 신속의 부츠는 네 마리 늑대 무리가 되는 식으로, 열한 개 무기 전부에 걸쳐 있어요. 진화 너머에는 무기 결합 세 가지가 있어요: 최고 등급이 같은 무기 두 개를 하나의 더 강한 무기로 합쳐 무기 슬롯을 비울 수 있어요.
호드 서바이버스에서 죽으면 어떻게 되나요?
팀원이 아직 서 있으면 쓰러져도 판이 끝나지 않아요. 먼저 다운 상태가 돼요: 영웅이 최대 60초 동안 기어다니고, 아무 팀원이나 3초간 옆에 서 있으면 체력 절반으로 일으켜 세워요. 아무도 제때 오지 못하면 파티를 관전하거나, 보유한 아무 영웅으로 따라잡기 레벨에서 같은 판에 다시 합류할 수 있어요. 판 자체는 아무도 서 있지 않는 순간 끝나니, 혼자 쓰러지면 바로 판이 끝나요.
서바이버스 게임이 뭐예요?
서바이버스 게임은 무기가 자동으로 발사되고 방향만 조작하는 액션 게임이에요. 매분 점점 커지는 적 무리 사이를 피해 다니면서 업그레이드가 눈덩이처럼 불어나죠. 이 스타일은 불릿 헤븐이나 호드 서바이벌이라고도 불리고, Vampire Survivors가 유명하게 만들었어요. 호드 서바이버스는 그 루프를 브라우저로 가져와 협동으로 만들었어요.
Vampire Survivors는 poncle의 상표예요. Foony 호드 서바이버스는 독립적인 Vampire Survivors 스타일 게임이며 poncle의 보증을 받거나 제휴하지 않았어요.
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