Horde Survivors

Horde Survivors

Horde Survivors - Co-op na Survival sa Horde ng mga Halimaw, Libre Online

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Horde Survivors - Co-op na Survival sa Horde ng mga Halimaw, Libre Online

import {useState} from 'react'; export function MonsterChip({name, hp, dmg, dot, isNew, pack}) { return ( <div className={ 'flex items-center gap-2 rounded-xl p-2 pr-3 ' + (isNew ? 'bg-amber-500/40 pb-3 shadow-[0_3px_0_#b45309]' : 'bg-[#130b1f] shadow-[0_3px_10px_rgba(0,0,0,.4)]') } > <span className={'h-3.5 w-3.5 shrink-0 rounded-full ' + dot} /> {name} {hp} HP · {dmg} dmg{pack ? ' · packs of ' + pack : ''} {isNew && ( New )}

); }

export function WaveExplorer() { const MONSTERS = [ {name: 'Goblin', hp: 10, dmg: 3, enters: 0, dot: 'bg-emerald-400'}, {name: 'Slime', hp: 6, dmg: 2, enters: 1, pack: 8, dot: 'bg-teal-400'}, {name: 'Kobold', hp: 8, dmg: 2, enters: 2, dot: 'bg-lime-300'}, {name: 'Sporeling', hp: 12, dmg: 4, enters: 3, dot: 'bg-rose-400'}, {name: 'Wolf', hp: 14, dmg: 5, enters: 4, pack: 6, dot: 'bg-slate-300'}, {name: 'Wisp', hp: 5, dmg: 3, enters: 5, dot: 'bg-sky-200'}, {name: 'Undead', hp: 25, dmg: 8, enters: 6, dot: 'bg-teal-300'}, {name: 'Raptor', hp: 18, dmg: 8, enters: 7, pack: 4, dot: 'bg-lime-500'}, {name: 'Orc', hp: 40, dmg: 12, enters: 8, dot: 'bg-green-600'}, {name: 'Gargoyle', hp: 60, dmg: 14, enters: 10, dot: 'bg-zinc-400'}, {name: 'Bear', hp: 90, dmg: 20, enters: 12, dot: 'bg-amber-600'}, {name: 'Scarab', hp: 130, dmg: 16, enters: 13, dot: 'bg-cyan-500'}, {name: 'Mimic', hp: 150, dmg: 22, enters: 15, dot: 'bg-yellow-500'}, {name: 'Troll', hp: 220, dmg: 30, enters: 16, dot: 'bg-purple-400'}, {name: 'Living Armor', hp: 300, dmg: 26, enters: 18, dot: 'bg-slate-400'}, {name: 'Treant', hp: 400, dmg: 25, enters: 20, dot: 'bg-emerald-700'}, {name: 'Cyclops', hp: 550, dmg: 35, enters: 22, dot: 'bg-orange-300'}, {name: 'Drake', hp: 450, dmg: 32, enters: 26, dot: 'bg-red-500'}, ]; const MINUTES = [ {m: 0, hpMult: '1.00'}, {m: 1, hpMult: '1.06'}, {m: 3, hpMult: '1.19'}, {m: 5, hpMult: '1.33'}, {m: 7, hpMult: '1.48'}, {m: 10, hpMult: '1.72', boss: 'Orc Warlord', bossHp: 1500}, {m: 13, hpMult: '1.98'}, {m: 15, hpMult: '2.17'}, {m: 18, hpMult: '2.47'}, {m: 20, hpMult: '2.68', boss: 'Elder Lich', bossHp: 2600}, {m: 22, hpMult: '2.90'}, {m: 26, hpMult: '3.37'}, {m: 30, hpMult: '3.88', boss: 'Ancient Dragon', bossHp: 4200}, ]; const [minuteIndex, setMinuteIndex] = useState(0); const minute = MINUTES[minuteIndex]; const onField = MONSTERS.filter(monster => monster.enters <= minute.m); const newestEnters = Math.max(...onField.map(monster => monster.enters)); return (

Try It: Watch the Horde Grow

Pick a minute to see what the horde looks like by then. These are the real numbers the game uses.

{MINUTES.map((entry, i) => ( <button key={entry.m} type="button" onClick={() => setMinuteIndex(i)} className={ 'cursor-pointer rounded-md px-2.5 py-1 text-[11px] font-black tabular-nums text-[#130b1f] transition-transform duration-100 hover:scale-105 ' + (entry.boss ? 'bg-rose-400 shadow-[0_2px_0_#be185d]' : 'bg-purple-300 shadow-[0_2px_0_#7e22ce]') + (minuteIndex === i ? '' : ' opacity-40') } > {entry.m}:00 ))}
{onField.map(monster => ( <MonsterChip key={monster.name} name={monster.name} hp={monster.hp} dmg={monster.dmg} pack={monster.pack} dot={monster.dot} isNew={monster.enters === newestEnters && minute.m - monster.enters < 2} /> ))}
{minute.boss && (

Boss: the {minute.boss} arrives with {minute.bossHp.toLocaleString()} base HP. Bring it down and everyone gets Embers.

)}

{minute.m >= 5 ? 'Glowing elites now roam the horde with 8 times normal health. ' : ''} Every monster on the field has {minute.hpMult}× its base HP at this minute, and the three bosses keep cycling every ten minutes, speeding up to every five from minute 40, for as long as you last.

); }

A Free Co-op Survivors Game in Your Browser

Horde Survivors is a free co-op survivors game you play online in your browser: one endless run shared by everyone in the room, waves of fantasy monsters that keep scaling until the whole party falls, and weapons that attack on their own so your full attention goes to not getting surrounded. A run starts the moment you do, alone or with up to 100 players on the same map, and there is nothing to install and no signup needed to jump in.

What makes it different from the rest of the genre is that the run itself is shared. Your teammates are not ghosts on a scoreboard. They fight beside you, their XP gems count for you when you stand near them, and when you go down they are the reason you get back up.

Multiplayer Horde Survival with Friends

Make a room and send the invite link. Friends join from any modern browser, phone or desktop, and they can join a run that is already going: a late joiner spawns next to a living teammate at a level scaled to the party, ready to fight within seconds. Runs are tuned to feel best at around ten players, and the room ceiling is 100.

Every hero on the field is a real person. There are no bots in Horde Survivors, so a solo run really is you against the horde, and it pays out slightly less than fighting alongside other people. Going down is not the end either: a downed hero crawls for up to 60 seconds, and any teammate who stands beside you for 3 seconds picks you back up at half health. If nobody reaches you, you spectate or rejoin the same run as any hero you own, starting at a catch-up level with that hero's starting weapon. The run ends the moment nobody is left standing, so in a solo run your first fall is the end.

Three Maps, Three Difficulties

The host picks the room's difficulty before the run. Normal is the baseline. Hard multiplies monster health and damage by 1.4 and Ember earnings by 1.25. Nightmare doubles monster health and damage and multiplies Embers by 1.5. The host also sets how many players the room admits, up to the ceiling of 100.

Maps are a second difficulty dial on top of that. The Forest is the baseline, a wide field with nowhere to hide and no walls to pin the horde against, where wolves and treants roam thickest. The Crypt runs monsters at 1.25× strength and Embers at 1.15×, and its spawns lean hard into the restless dead: undead, wisps, gargoyles, living armor, and prowling mimics. The Volcano is the hardest stage at 1.5× monsters and 1.3× Embers, ruled by drakes and cyclopes. Both dials stack, so a Nightmare Volcano run triples monster strength.

The harder stages are earned, not given. Surviving 15 minutes unlocks the Crypt, standing at an Elder Lich kill unlocks the Volcano, and surviving 30 minutes unlocks Nightmare. The room host's unlocks decide what the room can play, so one veteran friend opens the hard stages for everyone.

How to Play Horde Survivors

You only control movement: WASD or arrow keys on desktop, a joystick on touch screens. Everything else is automatic. Your weapons fire on their own cooldowns, dead monsters drop XP gems, and each level up pauses to offer you a pick of one card from three. A card is either a new weapon, a new passive, or a rank up for something you already carry.

Your build has four weapon slots and four passive slots, and every weapon and passive ranks from 1 to 5. Every player starts with seven weapons to find: Sword Sweep, Arrow Volley, Magic Bolt, Hammer Slam, Frost Nova, Holy Aura, and the Wolf Companion, a spirit wolf that hunts the biggest thing on the field. Rank 5 is where each weapon gets its signature trick. The sword starts swinging behind you as well, the hammer stuns everything it knocks back, the aura begins healing you, and the wolf becomes two wolves. The five starting passives (Swift Boots, Whetstone, Heart Amulet, Lodestone, Hourglass) push speed, damage, health, pickup range, and attack rate.

Achievements grow that pool. Four more weapons are earned by playing: the Boomerang Axe (fell 25 big monsters in a run), the chaining Storm Coil (1,500 kills in a run), the Spirit Bees (squash 300 slimes or sporelings), and the horde-shoving Warhorn (bring down all three bosses in one run). Four more passives are earned the same way, for tanking damage, hoarding Embers, being revived, and hunting elites. Once unlocked, they join your level-up choices in every future run.

Past evolutions sit the unions: take two matching weapons to max rank and a level-up can offer their merge. Sword Sweep and Hammer Slam become the Sunderguard, Arrow Volley and Magic Bolt become the Spellstorm, Frost Nova and Holy Aura become the Aurora. A union is stronger than either parent and frees up a weapon slot, which is the real prize: a fifth weapon in a four-slot build.

The battlefield itself pays out too. Barrels, burial vases, and glowing geodes (one kind per map) stand in your path; smash them for XP gems, Embers, and sometimes a floor drop: a roast feast that heals a third of your health, a magnet that vacuums every XP gem on the field for the whole party, or a treasure chest left behind by slain elites that banks you a free level-up choice.

Rank 5 is not the ceiling. Every weapon has an evolution, unlocked by pairing it with the right passive, the way item combos work in Vampire Survivors. Max out a weapon while carrying its partner passive and your next level ups can offer the evolved form: Sword Sweep with a Whetstone becomes Bladestorm, a full circle of steel, Arrow Volley with a Lodestone becomes Arrowstorm's ten-arrow spread, Hammer Slam with a Heart Amulet becomes the stunning Earthshatter, Frost Nova with Swift Boots becomes Absolute Zero, Magic Bolt with an Hourglass becomes Arcane Tempest, Holy Aura with a Heart Amulet becomes the healing Sanctuary, and the Wolf Companion with Swift Boots becomes a four-wolf Wolf Pack.

The horde has a schedule. New monster types join the hunt at fixed minutes, from slime floods and mushroom sporelings up through treasure-chest mimics, haunted armor, cyclopes, and drakes. Glowing elites start appearing from minute 5, and a boss walks in every ten minutes, cycling through the Orc Warlord, the Elder Lich, and the Ancient Dragon. From minute 40 the bosses come every five minutes instead, each stronger than the last, so a deep run ends in a battle you will remember rather than a slow grind down:

Embers and Permanent Upgrades

Embers are the run currency that outlives the run. Elite kills pay a handful to everyone fighting nearby, boss kills pay more, every active minute adds a trickle that grows the longer you last, and some level-up cards offer a Supply Cache of Embers instead of an upgrade.

Between runs, the Upgrades tab turns Embers into permanent power across eight tracks: Vitality (max health), Might (damage), Iron Skin (armor), Swiftness (speed), Magnet (pickup range), Wisdom (faster XP), Rally (faster revives and a slower bleed-out), and Alacrity (faster weapons). Each track has five ranks with prices that roughly double every step, and maxing the entire board costs about 30,340 Embers, a long-haul project that makes every run feel like progress.

Horde Survivors Strategy

Move in wide circles, not straight lines. The horde always walks at you, so circling herds it into one trailing clump your arc weapons can chew through, while running straight just finds you fresh monsters on all sides. Your hero faces the way you last moved, and the Sword Sweep only cuts in front of you until rank 5, so keep the clump ahead of you, not behind.

Rank your starting weapon before collecting new ones. Through your first five levels the game deliberately offers your starting weapon's rank ups more often, and a rank 3 weapon clears the early minutes faster than three rank 1 weapons that all fire slowly.

Cover both distances. A close-in weapon (Sword Sweep, Hammer Slam, Holy Aura) handles what reaches you, and a reaching weapon (Arrow Volley, Magic Bolt, Wolf Companion) thins what is still coming. Frost Nova is the glue: its ring slows everything it touches by up to half, which turns a wolf pack sprinting at you into a wall you can walk away from.

Stay near your team. Gems picked up close to you feed your XP too, revive range only matters if someone is in it, and the game spawns fewer monsters per player when players cluster, so a tight group faces a thinner horde per head than five soloists spread across the map. Before you try Nightmare, put Embers into Rally and Vitality: revives are the whole difficulty.

Leaderboards, Achievements, and Heroes

Every run posts two scores to the Horde Survivors leaderboards, Longest Run and Monsters Slain, ranked on every timeframe from a single day up to all time. The 28 Horde Survivors achievements mark the moments worth bragging about, like Warlord's Bane, Lich Slayer, and Dragon's Bane for standing at each boss kill, Full Cycle for all three in one run, Double Evolution for evolving two weapons in a run, Packed House for surviving 20 minutes with ten players alive, Weapons Only for lasting 30 minutes with no passives at all, and Full Arsenal, the top trophy, for taking a full build of four weapons and four passives all to max rank in a single run. Nearly half of them unlock something you then play with: a map, a difficulty, a weapon, or a passive.

Leveling up the game unlocks the roster of seven Horde Survivors heroes. Everyone starts as the Human Knight, a steady sword-carrier. The Elf Ranger (level 5) is faster and starts with Arrow Volley, the Dwarf Warrior (level 15) trades speed for armor and a hammer, and the Gnome Wizard (level 30) is fragile but casts quicker and levels faster than anyone else. The late roster is where the stranger heroes live: the Dwarf Runepriest (level 50) walks into battle inside a burning Holy Aura, the Dryad Beastcaller (level 60) starts every run with her spirit wolf already hunting, and the Frostheart Yeti (level 70) is a huge, cheerful wall of muscle who opens with Frost Nova.

Horde Survivors vs Vampire Survivors

Vampire Survivors invented this genre's modern shape in 2022, a lineage documented on Wikipedia's Vampire Survivors page, and players have since named the style bullet heaven: a bullet hell where you are the one filling the screen. Horde Survivors is Foony's browser-native take on that idea, with its own high-fantasy monster roster in place of gothic castles.

The real difference is scale and togetherness. Vampire Survivors' official co-op supports up to four players, per poncle's own co-op FAQ. A Horde Survivors run holds a whole room, lets strangers and friends drop in mid-run, and builds revives, shared XP, and catch-up levels into the core rules, because the run is designed to be survived together. If you have been hunting games like Vampire Survivors that need no download and no console, this is the one built for playing with other people.

Want monster chaos in shorter, sharper doses? Foony Dinomight swaps the endless horde for explosive dino-vs-dino rounds that start just as fast from a shared room link.

Horde Survivors: Mga Madalas Itanong

Ano ang na-a-unlock ng achievements sa Horde Survivors?
Maraming achievements ang nagbubukas ng bagong content sa laro mismo, hindi lang badge. Ang pagkaligtas ng 15 minuto ay nagbubukas ng Crypt map, ang pagpatay sa isang Elder Lich ay nagbubukas ng Volcano, at ang pagkaligtas ng 30 minuto ay nagbubukas ng Nightmare difficulty. Ang iba ay nagdaragdag ng bagong sandata at passives sa level-up pool mo: 1,500 kills sa isang run ang nagbibigay ng chaining Storm Coil, ang pagpatay ng 25 malalaking halimaw ang nagbibigay ng Boomerang Axe, at may iba pa para sa elite hunting, pagtanggap ng damage, pag-iipon ng Embers, at pagkabuhay muli. Ang mga unlock ay nag-aaplay mula sa susunod mong run.
Saan ang pinakamagandang lugar para maglaro ng survivors game online?
Ang Foony Horde Survivors ay ginawa para sa paglalaro ng genre nang magkakasama sa browser: instant invite links, drop-in co-op na may revives, permanenteng Ember upgrades, mga hero na maa-unlock, at leaderboards, lahat libre. Kung gusto mo ng run na nagsisimula sa ilang segundo at nag-a-scale mula solo session hanggang buong room ng mga kaibigan, magsimula rito.
Ano ang binabago ng Hard at Nightmare na difficulties?
Ang room host ang pumipili ng difficulty. Sa Hard, ang mga halimaw ay may 1.4 na beses ng normal nilang health at damage, at ang Ember earnings ay minu-multiply ng 1.25. Sa Nightmare, dumo-doble ang monster health at damage at ang Ember earnings ay minu-multiply ng 1.5. Nag-i-stack ang map choice sa ibabaw nito: ang Crypt ay nagpapatakbo ng mga halimaw sa 1.25 na beses na lakas at ang Volcano sa 1.5 na beses, na parehong nagbabayad din ng dagdag na Embers. Ang mga mas mahirap na map at Nightmare ay pinaghihirapan: ino-unlock ang mga ito ng achievements para sa room host. Ang Normal sa Forest ang baseline at ang tamang lugar para matutunan ang monster roster.
Ano ang Embers at ano ang nabibili nito?
Ang Embers ang sariling currency ng laro. Ang mga elite at boss kills ay nagbabayad nito sa lahat ng malapit, bawat aktibong minuto ng run ay nagbabayad ng kaunti pa, at ang ilang level-up cards ay nag-aalok ng Supply Cache nito. Gastusin ang Embers sa Upgrades tab sa walong permanenteng upgrade tracks, mula Vitality (mas maraming health) hanggang Alacrity (mas mabibilis na sandata). Bawat rank na binibili mo ay nag-aaplay sa bawat run na sisimulan mo pagkatapos.
Libre ba ang Horde Survivors?
Oo. Libreng laruin ang Foony Horde Survivors, at puwede kang magsimula ng run nang hindi gumagawa ng account. Ang libreng account ay pinapanatili ang progreso mo na nakakabit sa iyo sa lahat ng device: Embers, permanenteng upgrades, hero unlocks, achievements, at ang lugar mo sa leaderboard.
Paano ko mabu-unlock ang mga bagong heroes?
Nagsisimula ang lahat sa Human Knight. Ang paglalaro ay nagbibigay ng game levels, at kasama sa mga gantimpala ng level ang anim pang heroes: ang Elf Ranger sa level 5, ang Dwarf Warrior sa 15, ang Gnome Wizard sa 30, ang Dwarf Runepriest sa 50, ang Dryad Beastcaller sa 60, at ang Frostheart Yeti sa 70. Bawat hero ay may ibang stats at ibang panimulang sandata, kaya ang bagong hero ay nagbabago kung paano nagbubukas ang mga run mo, hindi lang kung ano ang itsura nito.
Paano mo laruin ang Horde Survivors?
Ang movement lang ang kino-control mo, gamit ang WASD o arrow keys sa desktop at joystick sa touch screens. Kusang umaatake ang mga sandata mo. Nagdo-drop ang mga halimaw ng XP gems kapag namatay sila, bawat level ay nag-aalok ng pagpili sa tatlong upgrades, at lumalago ang build mo mula isang panimulang sandata tungo sa apat na sandata at apat na passives. Nagtatapos ang run kapag bagsak na ang buong party nang sabay-sabay, at ang oras ng survival at kills mo ay pumupunta sa Foony Horde Survivors leaderboards.
May leaderboards at achievements ba ang Horde Survivors?
Oo. Ang daily, weekly, monthly, yearly, at all-time leaderboards ay nag-ra-rank ng pinakamahabang run mo at ng mga halimaw na napatay mo. May 28 achievements din, mula First Stand para sa pagtatapos ng unang run mo hanggang Full Arsenal para sa pagdadala ng lahat ng apat na weapons at lahat ng apat na passives sa max rank sa iisang run, at marami sa mga ito ay nag-a-unlock ng bagong maps, weapons, at passives sa laro. Automatic na natra-track ang lahat sa Foony Horde Survivors.
Puwede ba akong maglaro ng Horde Survivors nang walang dina-download?
Oo. Gumagana ang Foony Horde Survivors sa anumang modernong browser sa desktop o mobile, walang ii-install at walang ia-update. Ginagawa rin nitong madaling piliin sa school o shared computers kung saan hindi puwedeng mag-install ng mga laro.
Ilang tao ang puwedeng maglaro ng Horde Survivors nang sabay?
Puwedeng magsimula ng run mag-isa ang isang player, at kayang magkasya ng isang room ang hanggang 100 players. Nasa paligid ng sampu ang sweet spot na pinag-tune ng monster spawning. Walang bots: bawat hero sa larangan ay tunay na tao, at bawat halimaw ay kabilang sa horde.
Paano ko laruin ang Horde Survivors kasama ang mga kaibigan?
Gumawa ng room sa Foony Horde Survivors at ibahagi ang invite link. Sasali ang mga kaibigan mula sa kahit anong modernong browser at puwedeng pumasok sa isang run na kasalukuyang tumatakbo na: ang mga huling sumali ay lilitaw sa tabi ng isang buhay na kasama sa isang catch-up level batay sa party, kaya walang naghihintay sa lobby habang lumalaban ang iba.
Ang Horde Survivors ba ay katulad ng Vampire Survivors?
Ang Foony Horde Survivors ay isang Vampire Survivors-style na laro na may sariling fantasy na mga halimaw, sandata, at heroes. Ang malaking pagkakaiba ay ang co-op: ibinabahagi ng buong room ang isang walang katapusang run sa isang mapa, gumagapang ang mga kasama kapag bumagsak sila at puwedeng buhayin muli, at kayang magkasya ng isang run ang hanggang 100 players, higit pa sa apat na player na limitasyon ng opisyal na co-op modes ng Vampire Survivors.
May weapon evolutions ba ang Horde Survivors?
Oo. Bawat sandata ay may evolved na anyo na na-unlock sa pamamagitan ng passive pairing, katulad ng paggana ng item combos sa mga Vampire Survivors-style na laro. Dalhin ang sandata sa rank 5 habang dala ang partner passive nito at ang susunod mong level-ups ay puwedeng mag-alok ng evolution: ang Sword Sweep kasama ang Whetstone ay nagiging Bladestorm, isang buong bilog ng bakal, ang Hammer Slam kasama ang Heart Amulet ay nagiging ang nakakabinging Earthshatter, ang Wolf Companion kasama ang Swift Boots ay nagiging apat na lobong pack, at iba pa sa lahat ng labing-isang sandata. Lagpas sa evolutions ay may tatlong weapon unions: dalawang magkatugmang max-rank na sandata ay puwedeng magsanib sa isang mas malakas na sandata, na nagpapalaya ng isang weapon slot.
Ano ang nangyayari kapag namatay ka sa Horde Survivors?
Ang pagbagsak ay hindi nagtatapos sa run mo habang nakatayo pa ang mga kasama. Ma-do-down ka muna: gumagapang ang hero mo hanggang 60 segundo, at kahit sinong kasama ay puwedeng tumayo sa tabi mo ng 3 segundo para ibalik ka nang may kalahating health. Kung walang makakarating sa iyo sa tamang oras, puwede mong panoorin ang party mo o sumali muli sa parehong run bilang kahit anong hero na pag-aari mo, na nagsisimula sa catch-up level. Ang run mismo ay nagtatapos sa sandaling walang natitirang nakatayo, kaya ang solong pagbagsak ay agad na nagtatapos sa run.
Ano ang isang survivors game?
Ang survivors game ay isang action game kung saan kusang nagpapaputok ang mga sandata mo at ikaw lang ang nagmamaneho, umiiwas sa mga kawan ng kaaway na lumalaki bawat minuto habang lumalaki rin nang sunod-sunod ang mga upgrade mo. Tinatawag din itong bullet heaven o horde survival, at ang Vampire Survivors ang nagpasikat nito. Dinadala ng Horde Survivors ang loop na iyon sa browser at ginagawang co-op.
Ang Vampire Survivors ay trademark ng poncle. Ang Foony Horde Survivors ay isang independent na Vampire Survivors-style na laro at hindi endorsed ng o kaakibat ng poncle.
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