Horde Survivors

Horde Survivors

Horde Survivors - Bertahan dari Gerombolan Monster Co-op, Gratis Online

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Horde Survivors - Bertahan dari Gerombolan Monster Co-op, Gratis Online

import {useState} from 'react'; export function MonsterChip({name, hp, dmg, dot, isNew, pack}) { return ( <div className={ 'flex items-center gap-2 rounded-xl p-2 pr-3 ' + (isNew ? 'bg-amber-500/40 pb-3 shadow-[0_3px_0_#b45309]' : 'bg-[#130b1f] shadow-[0_3px_10px_rgba(0,0,0,.4)]') } > <span className={'h-3.5 w-3.5 shrink-0 rounded-full ' + dot} /> {name} {hp} HP · {dmg} dmg{pack ? ' · packs of ' + pack : ''} {isNew && ( New )}

); }

export function WaveExplorer() { const MONSTERS = [ {name: 'Goblin', hp: 10, dmg: 3, enters: 0, dot: 'bg-emerald-400'}, {name: 'Slime', hp: 6, dmg: 2, enters: 1, pack: 8, dot: 'bg-teal-400'}, {name: 'Kobold', hp: 8, dmg: 2, enters: 2, dot: 'bg-lime-300'}, {name: 'Sporeling', hp: 12, dmg: 4, enters: 3, dot: 'bg-rose-400'}, {name: 'Wolf', hp: 14, dmg: 5, enters: 4, pack: 6, dot: 'bg-slate-300'}, {name: 'Wisp', hp: 5, dmg: 3, enters: 5, dot: 'bg-sky-200'}, {name: 'Undead', hp: 25, dmg: 8, enters: 6, dot: 'bg-teal-300'}, {name: 'Raptor', hp: 18, dmg: 8, enters: 7, pack: 4, dot: 'bg-lime-500'}, {name: 'Orc', hp: 40, dmg: 12, enters: 8, dot: 'bg-green-600'}, {name: 'Gargoyle', hp: 60, dmg: 14, enters: 10, dot: 'bg-zinc-400'}, {name: 'Bear', hp: 90, dmg: 20, enters: 12, dot: 'bg-amber-600'}, {name: 'Scarab', hp: 130, dmg: 16, enters: 13, dot: 'bg-cyan-500'}, {name: 'Mimic', hp: 150, dmg: 22, enters: 15, dot: 'bg-yellow-500'}, {name: 'Troll', hp: 220, dmg: 30, enters: 16, dot: 'bg-purple-400'}, {name: 'Living Armor', hp: 300, dmg: 26, enters: 18, dot: 'bg-slate-400'}, {name: 'Treant', hp: 400, dmg: 25, enters: 20, dot: 'bg-emerald-700'}, {name: 'Cyclops', hp: 550, dmg: 35, enters: 22, dot: 'bg-orange-300'}, {name: 'Drake', hp: 450, dmg: 32, enters: 26, dot: 'bg-red-500'}, ]; const MINUTES = [ {m: 0, hpMult: '1.00'}, {m: 1, hpMult: '1.06'}, {m: 3, hpMult: '1.19'}, {m: 5, hpMult: '1.33'}, {m: 7, hpMult: '1.48'}, {m: 10, hpMult: '1.72', boss: 'Orc Warlord', bossHp: 1500}, {m: 13, hpMult: '1.98'}, {m: 15, hpMult: '2.17'}, {m: 18, hpMult: '2.47'}, {m: 20, hpMult: '2.68', boss: 'Elder Lich', bossHp: 2600}, {m: 22, hpMult: '2.90'}, {m: 26, hpMult: '3.37'}, {m: 30, hpMult: '3.88', boss: 'Ancient Dragon', bossHp: 4200}, ]; const [minuteIndex, setMinuteIndex] = useState(0); const minute = MINUTES[minuteIndex]; const onField = MONSTERS.filter(monster => monster.enters <= minute.m); const newestEnters = Math.max(...onField.map(monster => monster.enters)); return (

Try It: Watch the Horde Grow

Pick a minute to see what the horde looks like by then. These are the real numbers the game uses.

{MINUTES.map((entry, i) => ( <button key={entry.m} type="button" onClick={() => setMinuteIndex(i)} className={ 'cursor-pointer rounded-md px-2.5 py-1 text-[11px] font-black tabular-nums text-[#130b1f] transition-transform duration-100 hover:scale-105 ' + (entry.boss ? 'bg-rose-400 shadow-[0_2px_0_#be185d]' : 'bg-purple-300 shadow-[0_2px_0_#7e22ce]') + (minuteIndex === i ? '' : ' opacity-40') } > {entry.m}:00 ))}
{onField.map(monster => ( <MonsterChip key={monster.name} name={monster.name} hp={monster.hp} dmg={monster.dmg} pack={monster.pack} dot={monster.dot} isNew={monster.enters === newestEnters && minute.m - monster.enters < 2} /> ))}
{minute.boss && (

Boss: the {minute.boss} arrives with {minute.bossHp.toLocaleString()} base HP. Bring it down and everyone gets Embers.

)}

{minute.m >= 5 ? 'Glowing elites now roam the horde with 8 times normal health. ' : ''} Every monster on the field has {minute.hpMult}× its base HP at this minute, and the three bosses keep cycling every ten minutes, speeding up to every five from minute 40, for as long as you last.

); }

A Free Co-op Survivors Game in Your Browser

Horde Survivors is a free co-op survivors game you play online in your browser: one endless run shared by everyone in the room, waves of fantasy monsters that keep scaling until the whole party falls, and weapons that attack on their own so your full attention goes to not getting surrounded. A run starts the moment you do, alone or with up to 100 players on the same map, and there is nothing to install and no signup needed to jump in.

What makes it different from the rest of the genre is that the run itself is shared. Your teammates are not ghosts on a scoreboard. They fight beside you, their XP gems count for you when you stand near them, and when you go down they are the reason you get back up.

Multiplayer Horde Survival with Friends

Make a room and send the invite link. Friends join from any modern browser, phone or desktop, and they can join a run that is already going: a late joiner spawns next to a living teammate at a level scaled to the party, ready to fight within seconds. Runs are tuned to feel best at around ten players, and the room ceiling is 100.

Every hero on the field is a real person. There are no bots in Horde Survivors, so a solo run really is you against the horde, and it pays out slightly less than fighting alongside other people. Going down is not the end either: a downed hero crawls for up to 60 seconds, and any teammate who stands beside you for 3 seconds picks you back up at half health. If nobody reaches you, you spectate or rejoin the same run as any hero you own, starting at a catch-up level with that hero's starting weapon. The run ends the moment nobody is left standing, so in a solo run your first fall is the end.

Three Maps, Three Difficulties

The host picks the room's difficulty before the run. Normal is the baseline. Hard multiplies monster health and damage by 1.4 and Ember earnings by 1.25. Nightmare doubles monster health and damage and multiplies Embers by 1.5. The host also sets how many players the room admits, up to the ceiling of 100.

Maps are a second difficulty dial on top of that. The Forest is the baseline, a wide field with nowhere to hide and no walls to pin the horde against, where wolves and treants roam thickest. The Crypt runs monsters at 1.25× strength and Embers at 1.15×, and its spawns lean hard into the restless dead: undead, wisps, gargoyles, living armor, and prowling mimics. The Volcano is the hardest stage at 1.5× monsters and 1.3× Embers, ruled by drakes and cyclopes. Both dials stack, so a Nightmare Volcano run triples monster strength.

The harder stages are earned, not given. Surviving 15 minutes unlocks the Crypt, standing at an Elder Lich kill unlocks the Volcano, and surviving 30 minutes unlocks Nightmare. The room host's unlocks decide what the room can play, so one veteran friend opens the hard stages for everyone.

How to Play Horde Survivors

You only control movement: WASD or arrow keys on desktop, a joystick on touch screens. Everything else is automatic. Your weapons fire on their own cooldowns, dead monsters drop XP gems, and each level up pauses to offer you a pick of one card from three. A card is either a new weapon, a new passive, or a rank up for something you already carry.

Your build has four weapon slots and four passive slots, and every weapon and passive ranks from 1 to 5. Every player starts with seven weapons to find: Sword Sweep, Arrow Volley, Magic Bolt, Hammer Slam, Frost Nova, Holy Aura, and the Wolf Companion, a spirit wolf that hunts the biggest thing on the field. Rank 5 is where each weapon gets its signature trick. The sword starts swinging behind you as well, the hammer stuns everything it knocks back, the aura begins healing you, and the wolf becomes two wolves. The five starting passives (Swift Boots, Whetstone, Heart Amulet, Lodestone, Hourglass) push speed, damage, health, pickup range, and attack rate.

Achievements grow that pool. Four more weapons are earned by playing: the Boomerang Axe (fell 25 big monsters in a run), the chaining Storm Coil (1,500 kills in a run), the Spirit Bees (squash 300 slimes or sporelings), and the horde-shoving Warhorn (bring down all three bosses in one run). Four more passives are earned the same way, for tanking damage, hoarding Embers, being revived, and hunting elites. Once unlocked, they join your level-up choices in every future run.

Past evolutions sit the unions: take two matching weapons to max rank and a level-up can offer their merge. Sword Sweep and Hammer Slam become the Sunderguard, Arrow Volley and Magic Bolt become the Spellstorm, Frost Nova and Holy Aura become the Aurora. A union is stronger than either parent and frees up a weapon slot, which is the real prize: a fifth weapon in a four-slot build.

The battlefield itself pays out too. Barrels, burial vases, and glowing geodes (one kind per map) stand in your path; smash them for XP gems, Embers, and sometimes a floor drop: a roast feast that heals a third of your health, a magnet that vacuums every XP gem on the field for the whole party, or a treasure chest left behind by slain elites that banks you a free level-up choice.

Rank 5 is not the ceiling. Every weapon has an evolution, unlocked by pairing it with the right passive, the way item combos work in Vampire Survivors. Max out a weapon while carrying its partner passive and your next level ups can offer the evolved form: Sword Sweep with a Whetstone becomes Bladestorm, a full circle of steel, Arrow Volley with a Lodestone becomes Arrowstorm's ten-arrow spread, Hammer Slam with a Heart Amulet becomes the stunning Earthshatter, Frost Nova with Swift Boots becomes Absolute Zero, Magic Bolt with an Hourglass becomes Arcane Tempest, Holy Aura with a Heart Amulet becomes the healing Sanctuary, and the Wolf Companion with Swift Boots becomes a four-wolf Wolf Pack.

The horde has a schedule. New monster types join the hunt at fixed minutes, from slime floods and mushroom sporelings up through treasure-chest mimics, haunted armor, cyclopes, and drakes. Glowing elites start appearing from minute 5, and a boss walks in every ten minutes, cycling through the Orc Warlord, the Elder Lich, and the Ancient Dragon. From minute 40 the bosses come every five minutes instead, each stronger than the last, so a deep run ends in a battle you will remember rather than a slow grind down:

Embers and Permanent Upgrades

Embers are the run currency that outlives the run. Elite kills pay a handful to everyone fighting nearby, boss kills pay more, every active minute adds a trickle that grows the longer you last, and some level-up cards offer a Supply Cache of Embers instead of an upgrade.

Between runs, the Upgrades tab turns Embers into permanent power across eight tracks: Vitality (max health), Might (damage), Iron Skin (armor), Swiftness (speed), Magnet (pickup range), Wisdom (faster XP), Rally (faster revives and a slower bleed-out), and Alacrity (faster weapons). Each track has five ranks with prices that roughly double every step, and maxing the entire board costs about 30,340 Embers, a long-haul project that makes every run feel like progress.

Horde Survivors Strategy

Move in wide circles, not straight lines. The horde always walks at you, so circling herds it into one trailing clump your arc weapons can chew through, while running straight just finds you fresh monsters on all sides. Your hero faces the way you last moved, and the Sword Sweep only cuts in front of you until rank 5, so keep the clump ahead of you, not behind.

Rank your starting weapon before collecting new ones. Through your first five levels the game deliberately offers your starting weapon's rank ups more often, and a rank 3 weapon clears the early minutes faster than three rank 1 weapons that all fire slowly.

Cover both distances. A close-in weapon (Sword Sweep, Hammer Slam, Holy Aura) handles what reaches you, and a reaching weapon (Arrow Volley, Magic Bolt, Wolf Companion) thins what is still coming. Frost Nova is the glue: its ring slows everything it touches by up to half, which turns a wolf pack sprinting at you into a wall you can walk away from.

Stay near your team. Gems picked up close to you feed your XP too, revive range only matters if someone is in it, and the game spawns fewer monsters per player when players cluster, so a tight group faces a thinner horde per head than five soloists spread across the map. Before you try Nightmare, put Embers into Rally and Vitality: revives are the whole difficulty.

Leaderboards, Achievements, and Heroes

Every run posts two scores to the Horde Survivors leaderboards, Longest Run and Monsters Slain, ranked on every timeframe from a single day up to all time. The 28 Horde Survivors achievements mark the moments worth bragging about, like Warlord's Bane, Lich Slayer, and Dragon's Bane for standing at each boss kill, Full Cycle for all three in one run, Double Evolution for evolving two weapons in a run, Packed House for surviving 20 minutes with ten players alive, Weapons Only for lasting 30 minutes with no passives at all, and Full Arsenal, the top trophy, for taking a full build of four weapons and four passives all to max rank in a single run. Nearly half of them unlock something you then play with: a map, a difficulty, a weapon, or a passive.

Leveling up the game unlocks the roster of seven Horde Survivors heroes. Everyone starts as the Human Knight, a steady sword-carrier. The Elf Ranger (level 5) is faster and starts with Arrow Volley, the Dwarf Warrior (level 15) trades speed for armor and a hammer, and the Gnome Wizard (level 30) is fragile but casts quicker and levels faster than anyone else. The late roster is where the stranger heroes live: the Dwarf Runepriest (level 50) walks into battle inside a burning Holy Aura, the Dryad Beastcaller (level 60) starts every run with her spirit wolf already hunting, and the Frostheart Yeti (level 70) is a huge, cheerful wall of muscle who opens with Frost Nova.

Horde Survivors vs Vampire Survivors

Vampire Survivors invented this genre's modern shape in 2022, a lineage documented on Wikipedia's Vampire Survivors page, and players have since named the style bullet heaven: a bullet hell where you are the one filling the screen. Horde Survivors is Foony's browser-native take on that idea, with its own high-fantasy monster roster in place of gothic castles.

The real difference is scale and togetherness. Vampire Survivors' official co-op supports up to four players, per poncle's own co-op FAQ. A Horde Survivors run holds a whole room, lets strangers and friends drop in mid-run, and builds revives, shared XP, and catch-up levels into the core rules, because the run is designed to be survived together. If you have been hunting games like Vampire Survivors that need no download and no console, this is the one built for playing with other people.

Want monster chaos in shorter, sharper doses? Foony Dinomight swaps the endless horde for explosive dino-vs-dino rounds that start just as fast from a shared room link.

Horde Survivors: Pertanyaan yang Sering Diajukan

Apa yang dibuka oleh pencapaian di Horde Survivors?
Banyak pencapaian membuka konten baru di game itu sendiri, bukan cuma lencana. Bertahan 15 menit membuka map Crypt, kill Elder Lich membuka Volcano, dan bertahan 30 menit membuka tingkat kesulitan Nightmare. Yang lain menambah senjata dan pasif baru ke pool naik level-mu: 1.500 kill dalam satu run menghasilkan Storm Coil yang menyambar berantai, menumbangkan 25 monster besar menghasilkan Boomerang Axe, dan masih ada lagi untuk berburu elite, menahan damage, menimbun Ember, dan dibangkitkan. Yang terbuka berlaku mulai run berikutnya.
Di mana tempat terbaik buat main game survivors online?
Foony Horde Survivors dibuat buat main genre ini bareng-bareng di browser: link undangan instan, co-op yang bisa gabung kapan saja dengan revive, upgrade Ember permanen, hero yang bisa dibuka, dan papan peringkat, semuanya gratis. Kalau kamu mau run yang mulai dalam hitungan detik dan bisa berkembang dari sesi solo sampai satu ruangan penuh teman, mulai dari sini.
Apa yang berubah di kesulitan Hard dan Nightmare?
Host ruangan yang memilih kesulitan. Di Hard, monster punya 1,4 kali kesehatan dan damage normalnya, dan perolehan Ember dikali 1,25. Di Nightmare, kesehatan dan damage monster berlipat ganda dan perolehan Ember dikali 1,5. Pilihan peta menumpuk di atasnya: Crypt menjalankan monster dengan kekuatan 1,25 kali dan Volcano 1,5 kali, masing-masing juga memberi Ember ekstra. Peta yang lebih sulit dan Nightmare harus dibuka dulu: pencapaian membukanya untuk host ruangan. Normal di Forest adalah dasar dan tempat yang pas buat mengenal daftar monster.
Apa itu Ember dan bisa beli apa?
Ember adalah mata uang dalam game ini. Kill elite dan bos memberikannya ke semua yang ada di dekat, tiap menit aktif dalam run memberi sedikit lagi, dan beberapa kartu naik level menawarkan Supply Cache berisi Ember. Belanjakan Ember di tab Upgrade pada delapan jalur upgrade permanen, dari Vitality (nyawa lebih banyak) sampai Alacrity (senjata lebih cepat). Tiap rank yang kamu beli berlaku untuk setiap run yang kamu mulai setelahnya.
Apakah Horde Survivors gratis?
Ya. Foony Horde Survivors gratis dimainkan, dan kamu bisa mulai run tanpa bikin akun. Akun gratis menyimpan progresmu di berbagai perangkat: Ember, upgrade permanen, hero yang terbuka, pencapaian, dan posisi papan peringkatmu.
Gimana cara membuka hero baru?
Semua orang mulai dengan Human Knight. Bermain menghasilkan level game, dan hadiah level termasuk enam hero lainnya: Elf Ranger di level 5, Dwarf Warrior di 15, Gnome Wizard di 30, Dwarf Runepriest di 50, Dryad Beastcaller di 60, dan Frostheart Yeti di 70. Tiap hero punya stat berbeda dan senjata awal berbeda, jadi hero baru mengubah cara run-mu dibuka, bukan cuma tampilannya.
Gimana cara main Horde Survivors?
Kamu cuma ngendaliin gerakan, pakai WASD atau tombol panah di desktop dan joystick di layar sentuh. Senjatamu menyerang sendiri. Monster menjatuhkan permata XP saat mati, tiap level menawarkan pilihan tiga upgrade, dan build-mu tumbuh dari satu senjata awal menjadi empat senjata dan empat pasif. Run berakhir saat seluruh party tumbang bersamaan, dan waktu bertahan serta jumlah kill-mu masuk ke papan peringkat Foony Horde Survivors.
Apakah Horde Survivors punya papan peringkat dan pencapaian?
Ya. Papan peringkat harian, mingguan, bulanan, tahunan, dan sepanjang masa menampilkan peringkat run terlamamu dan jumlah monster yang kamu bunuh. Ada juga 28 pencapaian, dari First Stand karena menyelesaikan run pertamamu sampai Full Arsenal karena membawa keempat senjata dan keempat pasif ke rank maksimal dalam satu run, dan banyak di antaranya membuka peta, senjata, dan pasif baru dalam game. Semuanya dilacak otomatis di Foony Horde Survivors.
Bisakah aku main Horde Survivors tanpa download apa pun?
Ya. Foony Horde Survivors jalan di browser modern mana pun di desktop atau ponsel, tanpa ada yang perlu diinstal dan tanpa ada yang perlu diupdate. Itu juga bikin game ini pilihan gampang di komputer sekolah atau komputer bersama yang enggak memungkinkan buat instal game.
Berapa banyak orang yang bisa main Horde Survivors bareng?
Satu pemain bisa mulai run sendirian, dan satu room menampung hingga 100 pemain. Sekitar sepuluh adalah jumlah paling pas untuk pengaturan spawn monster. Nggak ada bot: setiap hero di lapangan adalah orang beneran, dan setiap monster bagian dari gerombolan.
Gimana cara main Horde Survivors bareng teman?
Bikin room di Foony Horde Survivors dan bagikan link undangannya. Teman bisa gabung dari browser modern mana pun dan bisa masuk ke run yang lagi berlangsung: yang gabung telat spawn di samping rekan setim yang masih hidup di level penyesuaian berdasarkan party, jadi nggak ada yang nunggu di lobby sementara yang lain bertarung.
Apakah Horde Survivors mirip Vampire Survivors?
Foony Horde Survivors adalah game bergaya Vampire Survivors dengan monster fantasi, senjata, dan hero-nya sendiri. Bedanya yang besar ada di co-op: seluruh ruangan berbagi satu run tanpa akhir di satu map, rekan setim merangkak saat tumbang dan bisa dihidupkan lagi, dan satu run menampung hingga 100 pemain, jauh melampaui batas empat pemain di mode co-op resmi Vampire Survivors.
Apakah Horde Survivors punya evolusi senjata?
Ya. Setiap senjata punya bentuk berevolusi yang terbuka lewat pasangan pasif, seperti cara kombo item bekerja di game bergaya Vampire Survivors. Bawa senjata ke rank 5 sambil membawa pasif pasangannya, dan naik level berikutnya bisa menawarkan evolusinya: Sword Sweep plus Whetstone jadi Bladestorm, lingkaran baja penuh, Hammer Slam plus Heart Amulet jadi Earthshatter yang memukau, Wolf Companion plus Swift Boots jadi kawanan empat serigala, dan seterusnya di semua sebelas senjata. Melampaui evolusi ada tiga union senjata: dua senjata rank maksimal yang cocok bisa digabung jadi satu senjata lebih kuat, membebaskan satu slot senjata.
Apa yang terjadi kalau kamu mati di Horde Survivors?
Tumbang nggak mengakhiri run-mu selama rekan setim masih berdiri. Kamu tumbang dulu: hero-mu merangkak hingga 60 detik, dan rekan setim mana pun bisa berdiri di sampingmu selama 3 detik untuk membangkitkanmu dengan setengah nyawa. Kalau nggak ada yang datang tepat waktu, kamu bisa menonton party-mu atau bergabung lagi ke run yang sama sebagai hero mana pun yang kamu punya, mulai di level penyesuaian. Run-nya sendiri berakhir begitu nggak ada yang tersisa berdiri, jadi tumbang saat solo langsung mengakhiri run.
Apa itu survivors game?
Survivors game adalah game aksi di mana senjatamu menembak otomatis dan kamu cuma mengarahkan, menghindari kerumunan musuh yang makin banyak tiap menit sambil upgrade-mu makin menumpuk. Gaya ini juga disebut bullet heaven atau horde survival, dan Vampire Survivors yang bikin terkenal. Horde Survivors membawa loop itu ke browser dan bikin jadi co-op.
Vampire Survivors adalah merek dagang poncle. Foony Horde Survivors adalah game bergaya Vampire Survivors yang independen dan tidak didukung oleh atau berafiliasi dengan poncle.
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