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Yacht is a classic dice game where you roll five dice and try to score points in different categories. Each game consists of 13 rounds, and you must fill eac...
Yacht: Roll the Dice and Score Big!
Yacht is a classic dice game where you roll five dice and try to score points in different categories. Each game consists of 13 rounds, and you must fill each category exactly once. The player with the highest total score wins.
- Strategic Dice Rolling: Roll up to three times per turn, choosing which dice to keep and which to reroll to maximize your score.
- Thirteen Scoring Categories: Fill categories in the upper section (ones through sixes) and lower section (combinations like three of a kind, straights, and more).
- Bonus Points: Score 35 bonus points if your upper section totals 63 or more.
- Custom Dice: Collect and use different dice sets to personalize your game while keeping gameplay fair.
Whether you're playing for fun or competing for high scores, Yacht offers a perfect blend of luck and strategy that keeps every game exciting.
How to Play
Yacht is played with five dice. Each player takes turns rolling the dice and choosing where to score their roll. The game continues until all players have filled all 13 scoring categories.
Taking Your Turn
On your turn, you start by rolling all five dice. After the first roll, you can choose to keep some dice and reroll the others. You can reroll up to two more times, for a total of three rolls per turn.
After your final roll (or earlier if you're satisfied), you must choose one of the 13 scoring categories and record your score for that category. Once you've used a category, you cannot use it again for the rest of the game.
If your dice don't meet the requirements for a category, you can still choose it, but you'll score zero points for that round. Sometimes it's better to take a zero in a category you can't fill rather than waste a good roll on a low score.
Scoring Categories
The 13 categories are divided into two sections: the upper section and the lower section.
Upper Section
The upper section consists of six categories, one for each number on the dice:
- Ones: Score the sum of all dice showing 1
- Twos: Score the sum of all dice showing 2
- Threes: Score the sum of all dice showing 3
- Fours: Score the sum of all dice showing 4
- Fives: Score the sum of all dice showing 5
- Sixes: Score the sum of all dice showing 6
If your total in the upper section is 63 or more, you receive a 35-point bonus. This bonus is crucial for achieving high scores, so it's worth planning your upper section strategy around reaching this threshold.
Lower Section
The lower section contains seven combination categories:
- Three of a Kind: If at least three dice show the same number, score the sum of all five dice. Otherwise, score zero.
- Four of a Kind: If at least four dice show the same number, score the sum of all five dice. Otherwise, score zero.
- Full House: If you have three of one number and two of another, score 25 points (or the sum of all dice, depending on the rules you're playing with).
- Small Straight: If you have four consecutive numbers (1-2-3-4, 2-3-4-5, or 3-4-5-6), score 30 points.
- Large Straight: If you have five consecutive numbers (1-2-3-4-5 or 2-3-4-5-6), score 40 points.
- Yacht: If all five dice show the same number, score 50 points. This is the highest-scoring single category.
- Chance: Score the sum of all five dice, regardless of what they show. This category can be used as a fallback when other combinations don't work out.
Strategy Tips
Aim for the upper section bonus early. Getting 63 points in the upper section (an average of 10.5 points per category) earns you 35 bonus points. This is often the difference between winning and losing, so prioritize filling upper section categories with decent scores.
Save Chance for when you need it. The Chance category is flexible and can be used anytime, but it's most valuable when you have a good roll that doesn't fit any other category. Don't waste it on a low roll early in the game.
Consider probabilities. Some combinations are much harder to achieve than others. A Yacht (five of a kind) is very rare, while Three of a Kind is relatively common. Plan your strategy around what's realistically achievable.
Don't be afraid to take zeros. If you roll poorly and can't fill a category well, sometimes it's better to take a zero in a difficult category (like Yacht or Large Straight) rather than waste a category on a low score. This preserves your options for when you roll better.
Watch your opponents. While you can't influence their rolls, keeping an eye on their scorecards adds to the tension. If they're ahead, you might need to take bigger risks with your rolls to catch up. If they're struggling, you might play it safe to secure a win.
Game Variations
Yacht can be played with different rule sets. The main variation affects how certain categories are scored. In some versions, Full House always scores 25 points, while in others it scores the sum of all dice. The game settings let you choose which rules you prefer.
Some variations also include bonus scoring for rolling multiple Yachts. If you roll a Yacht after already scoring one, you might earn additional bonus points and be able to use it as a "joker" to fill other categories.
Winning the Game
After all players have filled all 13 categories, total up the scores. Add the upper section total, the bonus (if earned), and the lower section total. The player with the highest grand total wins.
Typical winning scores range from 200 to 300 points, depending on how well players manage their rolls and strategy. Scores above 300 are exceptional and usually require both good luck and excellent decision-making.